
Unova
Hilbert & Samurott
★★★★★
/
Water/Tech
Introduction
Hilbert & Samurott is a 5-star Water sync pair in Pokémon Masters EX. Hilbert & Samurott's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Hilbert & Samurott is C tier, 368th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Hilbert & Samurott's banners
All banners- 22 March 2021 to 25 March 2021Hilbert and Caitlin Spotlight Scout
- 24 September 2019 to 8 October 2019Hilbert Spotlight Scout
Stats
- HP529th of 765750
- Attack401st of 765317
- Defense170th of 765299
- Sp. Atk562nd of 765210
- Sp. Def174th of 765299
- Speed513th of 765342
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 117Lv. 30: 182Lv. 45: 242Lv. 100: 490Lv. 120: 542Lv. 140: 594Lv. 200: 750
- AttackLv. 1: 13Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
- DefenseLv. 1: 13Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
- Sp. AtkLv. 1: 10Lv. 30: 32Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- Sp. DefLv. 1: 13Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
- SpeedLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
As Dewott
- HPLv. 1: 135Lv. 30: 202Lv. 45: 262Lv. 100: 510Lv. 120: 566Lv. 140: 622Lv. 200: 790
- AttackLv. 1: 17Lv. 30: 50Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321
- DefenseLv. 1: 17Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
- Sp. AtkLv. 1: 13Lv. 30: 35Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
- Sp. DefLv. 1: 17Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
- SpeedLv. 1: 22Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
As Samurott
- HPLv. 1: 155Lv. 30: 227Lv. 45: 295Lv. 100: 570Lv. 120: 630Lv. 140: 690Lv. 200: 870
- AttackLv. 1: 25Lv. 30: 58Lv. 45: 88Lv. 100: 209Lv. 120: 233Lv. 140: 257Lv. 200: 329
- DefenseLv. 1: 24Lv. 30: 53Lv. 45: 80Lv. 100: 190Lv. 120: 214Lv. 140: 238Lv. 200: 310
- Sp. AtkLv. 1: 18Lv. 30: 40Lv. 45: 61Lv. 100: 138Lv. 120: 154Lv. 140: 170Lv. 200: 218
- Sp. DefLv. 1: 24Lv. 30: 53Lv. 45: 80Lv. 100: 190Lv. 120: 214Lv. 140: 238Lv. 200: 310
- SpeedLv. 1: 31Lv. 30: 67Lv. 45: 100Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
Sync pair
Moves
5- Aqua Tail
Water·Physical·Power 56-67·Accuracy 90·2 gauge·Opponent (one)No additional effect.
- X Speed AllStatus·2 MP·Ally (all)
Raises the Speed of all allied sync pairs by 2 stat ranks.
- In This Together!Trainer moveStatus·2 MP·Ally (all)
The smaller the user's percentage of remaining HP, the more it raises the Attack of all allied sync pairs (can be raised by up to 6 stat ranks maximum).
- Waterfall
Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Water Sync ImpactSync move
Water·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Impervious
The user's stats cannot be lowered.
Evolution
Sync grid
5454 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- X Speed All: Shielded 1Move: X Speed All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- X Speed All: Barricade Buddies 1Move: X Speed All Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- The True Razor Shell: Power +25The True Razor Shell: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- The True Razor Shell: Power +25The True Razor Shell: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Pinch: Damage Guard Next Once 9Applies the Damage Guard Next effect to the user when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Aqua Tail: Move Gauge Refresh 3Move: Aqua Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- In This Together!: MP Refresh 2Move: In This Together! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Speed All: MP Refresh 2Move: X Speed All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Waterfall: Aggravation 1Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Aqua Tail: Defense Crush 2Move: Aqua Tail Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Pressure Cooker 4Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- In This Together!: Shielded 1Move: In This Together! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Speed All: Slippery 1Move: X Speed All Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Emergency Huddle 2Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- In This Together!: Critical Squad 2Move: In This Together! Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Hilbert & Samurott
Art















