
Johto
Kris & Feraligatr
★★★★★
/
Water
Introduction
Kris & Feraligatr is a 5-star Water sync pair in Pokémon Masters EX. Faction: Johto.
On the Pokémon Masters EX tier list Kris & Feraligatr is C tier, 306th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Kris & Feraligatr's banners
All banners- 9 June 2021 to 12 June 2021Triple Feature Spotlight Scout (2021-06)
- 3 September 2020 to 17 September 2020Ethan, Kris, and Lyra Spotlight Scout
- 21 November 2019 to 5 December 2019Kris Spotlight Scout
Stats
- HP229th of 765842
- Attack397th of 765319
- Defense601st of 765168
- Sp. Atk725th of 765150
- Sp. Def638th of 765156
- Speed291st of 765394
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 172Lv. 45: 247Lv. 100: 522Lv. 120: 586Lv. 140: 650Lv. 200: 842
- AttackLv. 1: 15Lv. 30: 48Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 5Lv. 30: 20Lv. 45: 35Lv. 100: 90Lv. 120: 102Lv. 140: 114Lv. 200: 150
- Sp. DefLv. 1: 10Lv. 30: 26Lv. 45: 41Lv. 100: 96Lv. 120: 108Lv. 140: 120Lv. 200: 156
- SpeedLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
As Croconaw
- HPLv. 1: 110Lv. 30: 187Lv. 45: 262Lv. 100: 537Lv. 120: 601Lv. 140: 665Lv. 200: 857
- AttackLv. 1: 21Lv. 30: 55Lv. 45: 88Lv. 100: 220Lv. 120: 248Lv. 140: 276Lv. 200: 360
- DefenseLv. 1: 13Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- Sp. AtkLv. 1: 10Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
- Sp. DefLv. 1: 13Lv. 30: 29Lv. 45: 44Lv. 100: 99Lv. 120: 111Lv. 140: 123Lv. 200: 159
- SpeedLv. 1: 21Lv. 30: 62Lv. 45: 101Lv. 100: 255Lv. 120: 287Lv. 140: 319Lv. 200: 415
As Feraligatr
- HPLv. 1: 132Lv. 30: 210Lv. 45: 285Lv. 100: 560Lv. 120: 624Lv. 140: 688Lv. 200: 880
- AttackLv. 1: 28Lv. 30: 64Lv. 45: 97Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369
- DefenseLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- Sp. AtkLv. 1: 19Lv. 30: 34Lv. 45: 49Lv. 100: 104Lv. 120: 116Lv. 140: 128Lv. 200: 164
- Sp. DefLv. 1: 17Lv. 30: 33Lv. 45: 48Lv. 100: 103Lv. 120: 115Lv. 140: 127Lv. 200: 163
- SpeedLv. 1: 30Lv. 30: 72Lv. 45: 111Lv. 100: 265Lv. 120: 297Lv. 140: 329Lv. 200: 425
Sync pair
Moves
5- Waterfall
Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Mega Kick
Normal·Physical·Power 167-200·Accuracy 75·3 gauge·Opponent (one)No additional effect.
- Pick Up the Pace!Trainer moveStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
- Water Sync ImpactSync move
Water·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
2- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Water Shift
Normal-type moves become Water-type moves.
Evolution
Sync grid
5454 tiles, 237 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Critical Focus 1Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Pinpoint Entry 2Raises the user's accuracy by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Crystalline Aqua Tail: Power +25Crystalline Aqua Tail: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Crystalline Aqua Tail: Power +25Crystalline Aqua Tail: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Super Powered 5Powers up the user's moves and sync move that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mega Kick: Move Gauge Refresh 3Move: Mega Kick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pick Up the Pace!: Fleet Feet 1Move: Pick Up the Pace! Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Waterfall: Aggravation 1Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Pick Up the Pace!: MP Refresh 2Move: Pick Up the Pace! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Pick Up the Pace!: MP Refresh 2Move: Pick Up the Pace! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Build UpApplies the Critical Hit Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Mega Kick: Accuracy +5Mega Kick: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Mega Kick: Accuracy +5Mega Kick: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dynamic EntryApplies the Sure Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Waterfall: Ramming SpeedMove: Waterfall The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 2Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Kris & Feraligatr
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