
Johto
Kris (Sygna Suit) & Suicune
★★★★★
/
Water/Tech
Introduction
Kris (Sygna Suit) & Suicune is a 5-star Water sync pair in Pokémon Masters EX. Kris (Sygna Suit) & Suicune's role is Tech. Faction: Johto.
On the Pokémon Masters EX tier list Kris (Sygna Suit) & Suicune is A tier, 57th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Kris (Sygna Suit) & Suicune's banners
All banners- 31 May 2026 to 6 July 2026Sygna Suit Kris Master Fair
- 25 September 2024 to 25 October 2024Special Present! (2024-09)
- 3 June 2022 to 14 July 2022Sygna Suit Kris Master Fair Scout
Stats
- HP43rd of 765912
- Attack584th of 765206
- Defense125th of 765320
- Sp. Atk417th of 765296
- Sp. Def94th of 765357
- Speed315th of 765390
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 104Lv. 30: 186Lv. 45: 264Lv. 100: 572Lv. 120: 640Lv. 140: 708Lv. 200: 912
- AttackLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- DefenseLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 16Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
- SpeedLv. 1: 12Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 262Lv. 140: 294Lv. 200: 390
Sync pair
Moves
5- Brine
Water·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target's remaining HP is at half or below.
- Mini Potion AllStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Rain Dance
Water·Status·2 gauge·2 MP·Entire FieldMakes the weather rainy.
- Spring of Knowledge!Trainer moveStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy.
- Crystal Clear SurfSync move
Water·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Johto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Sync Burst 1
Restores 1 MP for the user the first time its sync move is used each battle.
- Team Mind-Bracing Infliction 4
Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle.
- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync grid
5050 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Purifying Rain of the North WindsReduces the user's sync move countdown by 1 when it uses move. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- User Sets Rain: Team Special Boost ↑2 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user makes the weather rainy. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Crystal Clear Surf: Power +25Crystal Clear Surf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Crystal Clear Surf: Power +25Crystal Clear Surf: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Brine: Move Gauge Refresh 3Move: Brine Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mini Potion All: MP Refresh 3Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Rain Dance: MP Refresh 2Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Spring of Knowledge!: MP Refresh 2Move: Spring of Knowledge! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Staggering 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Swift Reaction 4Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Mini Potion All: Lockstep 9Move: Mini Potion All Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Racing Rain 1Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rain Dance: Catalyzing InflictionMove: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Brine: Team Stoic 4Move: Brine Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync Think 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Spring of Knowledge!: Barricade Buddies 1Move: Spring of Knowledge! Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Limited Special Boost 2Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Kris (Sygna Suit) & Suicune
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