Lana & Araquanid

Alola

Lana & Araquanid

★★★★★

/Water/Tech

Ctier

Introduction

Lana & Araquanid is a 5-star Water sync pair in Pokémon Masters EX. Lana & Araquanid's role is Tech. Faction: Alola.

On the Pokémon Masters EX tier list Lana & Araquanid is C tier, 314th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Lana & Araquanid's banners

All banners
  • 10 June 2022 to 13 June 2022First Scout ×11 Half Off! (2022-06)
  • 11 June 2021 to 1 July 2021Lana Spotlight Scout ×6! Limit 3!

Stats

  • HP518th754
  • Attack398th318
  • Defense97th355
  • Sp. Atk467th260
  • Sp. Def63rd372
  • Speed691st166

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 90Lv. 30: 158Lv. 45: 221Lv. 100: 474Lv. 120: 530Lv. 140: 586Lv. 200: 754
  • AttackLv. 1: 14Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
  • DefenseLv. 1: 16Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • SpeedLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166

Sync pair

TrainerLana
PokémonAraquanid
TypeWater
WeaknessRock
RoleTech
Base rarity5★
How to getRegular scout pool
Released11 Jun 2021
6★ EXAvailable since 11 Jun 2021
ThemesWater, Alola, Trial Giver, Free Spirit

Moves

5
  • Water Gun
    Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Wide Guard
    Rock·Status·1 gauge·1 MP·Self

    The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.

  • Leech Life
    Bug·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • Karpe Diem!Trainer move
    Status·1 MP·Ally (all)

    Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Attack and Defense of all allied sync pairs (can be raised by up to 4 stat ranks maximum). Applies the Gradual Healing effect to all allied sync pairs.

  • Seaside Sister Hydro VortexSync move
    Water·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Group Fire Guard

    Reduces the damage all allied sync pairs take when attacked by Fire-type moves.

  • Group Water Guard

    Reduces the damage all allied sync pairs take when attacked by Water-type moves.

  • Propelling Strike 9

    Charges the user's move gauge by one when its attack move is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energyHP+102 energyLeech Li…Power +44 energyLeech Li…Move Gau…7 energyDef+52 energyEndurance7 energyLeech Li…Power +44 energyLeech Li…Power +44 energyHP Trade…lv 410 energyCatalyti…lv 18 energyTough Co…7 energySpD+52 energySpe+52 energySpA+52 energyKarpe Di…Move Gau…7 energyDef+104 energySpD+104 energyCritical…lv 18 energyKarpe Di…Move Gau…9 energyStamina …lv 68 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyUnbending5 energySpe+104 energyStalwart5 energyBlock an…lv 110 energyWide Gua…MP Refre…7 energySpe+104 energyBlock an…lv 97 energyAtk+52 energySpA+52 energyRefreshi…lv 17 energyHP+102 energyVigilance6 energyRain Gearlv 19 energyWater GunMove Gau…7 energyRacing R…lv 210 energySpe+104 energySeaside …Power +255 energySeaside …Power +255 energy

48 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Seaside Sister Hydro Vortex: Power +25Seaside Sister Hydro Vortex: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Seaside Sister Hydro Vortex: Power +25Seaside Sister Hydro Vortex: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Leech Life: Move Gauge Refresh 3Move: Leech Life Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Karpe Diem!: Move Gauge Refresh 3Move: Karpe Diem! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Wide Guard: MP Refresh 5Move: Wide Guard Has a chance (60%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Block and Heal 9Restores the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Water Gun: Move Gauge Refresh 3Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Catalytic Cure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Stamina Reserves 6Charges the user's move gauge by 6 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Karpe Diem!: Move Gauge Refresh 9Move: Karpe Diem! Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Rain Gear 1Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • HP Trade-Off 4The smaller the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Block and Charge 1Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lana & Araquanid

Art

Lana & Araquanid key art

More Water sync pairs

All sync pairs