Lana & Cloyster

Alola

Lana & Cloyster

★★★★★

/Water/Tech

Ctier

Introduction

Lana & Cloyster is a 5-star Water sync pair in Pokémon Masters EX. Lana & Cloyster's role is Tech. Faction: Alola.

On the Pokémon Masters EX tier list Lana & Cloyster is C tier, 260th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP419th806
  • Attack629th170
  • Defense96th356
  • Sp. Atk560th211
  • Sp. Def133rd316
  • Speed306th392

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 90Lv. 30: 162Lv. 45: 231Lv. 100: 506Lv. 120: 566Lv. 140: 626Lv. 200: 806
  • AttackLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • DefenseLv. 1: 17Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 356
  • Sp. AtkLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • Sp. DefLv. 1: 13Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • SpeedLv. 1: 14Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 264Lv. 140: 296Lv. 200: 392

Sync pair

TrainerLana
PokémonCloyster
TypeWater
WeaknessGrass
RoleTech, EX role Field (since 1 Aug 2025)
Base rarity5★
How to getEvent
Released1 Aug 2025
6★ EXAvailable since 1 Aug 2025
ThemesWater, Alola, Trial Giver, Free Spirit

Moves

5
  • Water Pulse
    Water·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of leaving the target confused.

  • Alola Solidarity
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Defensive) to the allied field of play. Alola Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Perfect Day to Fish!Trainer move
    Status·1 MP·Ally (all)

    Raises the evasiveness of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • Grow Large and Sharp Water BeamSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Vigorous Splashing

    Powers up the Water-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.

  • Adrenaline 1

    Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.

  • Look Alive 9

    Raises the user's evasiveness by one stat rank when it is hit by an attack move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyHP+102 energyWater Pu…Power +43 energyDef+52 energyWater Pu…Power +43 energyNatural …7 energyEscape A…5 energyQuick Cu…7 energyPotionMP Refre…7 energyPotionMaster H…10 energyPotionMaster H…10 energyDef+52 energySpD+52 energySpD+52 energySpe+52 energyHP+204 energyRefreshi…lv 18 energyPerfect …MP Refre…7 energyVigilance10 energyTriage T…lv 910 energyHP+102 energySpe+52 energyDef+52 energyDef+52 energySpA+52 energyFast Run…5 energyClearhea…5 energyCircle: …lv 28 energySafety T…10 energyCircle: …lv 210 energyAlola So…MP Refre…10 energySpA+52 energySpe+52 energyWater Pu…Power +43 energyWater Pu…Move Gau…7 energyWater Pu…Power +43 energySpD+104 energyWater Pu…Aggravat…8 energyWater Pu…Mind Gam…10 energyRainy: T…lv 210 energyGrow Lar…Power +255 energyGrow Lar…Power +255 energy

48 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Grow Large and Sharp Water Beam: Power +25Grow Large and Sharp Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Grow Large and Sharp Water Beam: Power +25Grow Large and Sharp Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Perfect Day to Fish!: MP Refresh 2Move: Perfect Day to Fish! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Water Pulse: Move Gauge Refresh 2Move: Water Pulse Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Water Pulse: Aggravation 2Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Triage Tank 9Restores the user's HP when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Alola Solidarity: MP Refresh 1Move: Alola Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Water Pulse: Mind Games 9Move: Water Pulse Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rainy: Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lana & Cloyster

Art

Lana & Cloyster key art

More Water sync pairs

All sync pairs