
Alola
Lana (New Year’s 2026) & Dondozo
★★★★★
/
Dragon/Tech
Introduction
Lana (New Year’s 2026) & Dondozo is a 5-star Dragon sync pair in Pokémon Masters EX. Lana (New Year’s 2026) & Dondozo's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Lana (New Year’s 2026) & Dondozo is A tier, 39th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Lana (New Year’s 2026) & Dondozo's banners
All banners- 31 December 2025 to 9 January 2026Lana Seasonal Tiered Scout
- 31 December 2025 to 9 January 2026Lana Seasonal Scout
Stats
- HP59th of 765890
- Attack229th of 765444
- Defense7th of 765416
- Sp. Atk592nd of 765203
- Sp. Def24th of 765405
- Speed503rd of 765347
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 120Lv. 30: 198Lv. 45: 273Lv. 100: 570Lv. 120: 634Lv. 140: 698Lv. 200: 890
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 21Lv. 30: 63Lv. 45: 102Lv. 100: 256Lv. 120: 288Lv. 140: 320Lv. 200: 416
- Sp. AtkLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
- Sp. DefLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
- SpeedLv. 1: 6Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347
As Dondozo (Tera Type: Dragon)
- HPLv. 1: 120Lv. 30: 198Lv. 45: 273Lv. 100: 570Lv. 120: 634Lv. 140: 698Lv. 200: 890
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 21Lv. 30: 63Lv. 45: 102Lv. 100: 256Lv. 120: 288Lv. 140: 320Lv. 200: 416
- Sp. AtkLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
- Sp. DefLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
- SpeedLv. 1: 6Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347
Sync pair
Moves
5- Waterfall
Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Super PotionStatus·1 gauge·2 MP·Ally (one)
Restores an ally's HP by approximately 60% of its maximum HP.
- Banquet Order Up
Dragon·Physical·Power 280-336·Accuracy 100·1 MP·Opponent (one)Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. If the stats of any allied sync pairs are raised, the amount of increase is doubled. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. Turns the field of play's zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)
- Shining Big Catch!Trainer moveStatus·1 MP·Ally (one)
Turns the field of play's zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by 1. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.
- Revive the Golden Fight Tera BlastSync move
Dragon·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Debut: Dragon S-Tera
The user Sync Terastallizes into Dragon type the first time it enters a battle each battle.
- Debut: Team Defense ↑ & Sp. Def ↑ 2
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle.
- Dragon Zone: Team All Stats ↓ Immunity
Stats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.
Sync grid
4848 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Banquet Order Up: Power +3Banquet Order Up: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Banquet Order Up: Power +3Banquet Order Up: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Lazurite Tera Blast: Power +4Lazurite Tera Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lazurite Tera Blast: Power +4Lazurite Tera Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Banquet Order Up: Power +3Banquet Order Up: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lazurite Tera Blast: Power +4Lazurite Tera Blast: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Revive the Golden Fight Tera Blast: Power +25Revive the Golden Fight Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Revive the Golden Fight Tera Blast: Power +25Revive the Golden Fight Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super Potion: MP Refresh 1Move: Super Potion Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Banquet Order Up: Move Gauge Refresh 3Move: Banquet Order Up Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Lazurite Tera Blast: Move Gauge Refresh 3Move: Lazurite Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dragon Zone: Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dragon Zone: Attack Move DR 2Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Draconic Acceleration 2Quickly charges the move gauge when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Waterfall: Aggravation 2Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team Phys & Spec Boost ↑2 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dragon Zone Extension 3Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Moves ↑ as Stats ↑The more the user's stats are raised, the more it powers up the moves of all allied sync pairs. (The maximum power-up is 30%.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dragon Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Team Defense ↑ & Sp. Def ↑ 2Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: 7 Stats ↑ 1Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lana (New Year’s 2026) & Dondozo
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