Lance (Arc Suit) & Dragonite

Kanto

Lance (Arc Suit) & Dragonite

★★★★★

/Dragon/Multi

Atier

Introduction

Lance (Arc Suit) & Dragonite is a 5-star Dragon sync pair in Pokémon Masters EX. Lance (Arc Suit) & Dragonite's role is Multi. Faction: Kanto.

On the Pokémon Masters EX tier list Lance (Arc Suit) & Dragonite is A tier, 58th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Lance (Arc Suit) & Dragonite's banners

All banners
  • 28 August 2026 to 7 October 2026Arc Suit Select Tiered Scout
  • 14 March 2026 to 11 April 2026Arc Suit Tiered Scout!
  • 26 April 2024 to 28 August 202448-Hour Paid-Gem (2024-04)

Stats

  • HP134th871
  • Attack229th444
  • Defense238th258
  • Sp. Atk206th444
  • Sp. Def236th258
  • Speed225th408

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 9Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 9Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258
  • SpeedLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408

Sync pair

TrainerLance (Arc Suit)
PokémonDragonite
TypeDragon
WeaknessIce
RoleMulti, EX role Support (since 1 Sept 2024)
Base rarity5★
How to getPoké Fair scout
Released1 Sept 2024
6★ EXAvailable since 1 Sept 2024
ThemesDragon, Kanto, Champion, Arc Suit

Moves

5
  • Hyper Beam
    Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Giga Impact
    Normal·Physical·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Almighty Roar Hyper Beam
    Normal·Special·Power 300-360·4 gauge·1 MP·Opponent (one)

    Activation Condition: When an ally's Pokémon uses any moves 3 times. Deactivation Condition: Cannot be deactivated. Never misses. The more the opponent's Defense or Sp. Def are lowered, the greater the power of this attack.

  • Let's Get Serious!Trainer move
    Status·1 MP·Self

    Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP.

  • Heroic Ascension Divine OutrageSync move
    Dragon·Physical·Power 300-360·Opponent (one)

    The more the target's Sp. Def is lowered, the greater the power of this attack.

Passive skills

4
  • Draco Myth

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Draco Judgment

    Raises the Dragon Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.

  • Your Challenge Ends with Me!

    Lowers the target's Defense by 6 stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by 6 stat ranks when the user's special attack move against it is successful.

  • The Caped Dragon Master

    Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. The user's moves never miss.

Sync grid

52
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+20freeHeroic A…Power +50freeRelentle…free1st S-Mo…lv 1freeSpA+52 energyHyper Be…Power +23 energySpA+52 energyHyper Be…Power +23 energyHyper Be…Power +23 energyHyper Be…Move Gau…7 energyQuick Cu…7 energyHeroic A…Power +255 energySpA+207 energyHit: Fli…lv 210 energyDef+52 energyAtk+52 energyGiga Imp…Power +23 energyGiga Imp…Power +23 energyLithe5 energyAtk+52 energySuper Sy…10 energyLet's Ge…Move7 energyS-Move: …lv 210 energyP-Moves …10 energySpD+52 energySpA+52 energyHyper Be…Power +23 energyHyper Be…Power +23 energyUnflappa…5 energySpA+52 energyCatalyst10 energyLet's Ge…MP Refre…7 energyInsult t…10 energyLet's Ge…Power Co…10 energyGiga Imp…Power +23 energyAtk+52 energyAtk+52 energyGiga Imp…Power +23 energyGiga Imp…Power +23 energyNatural …7 energyGiga Imp…Move Gau…7 energyHeroic A…Power +255 energyVigilance10 energyS-Move: …lv 910 energyHeroic A…Power +255 energyHeroic A…Power +255 energy

52 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Heroic Ascension Divine Outrage: Power +50Heroic Ascension Divine Outrage: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • 1st S-Move on Opp: Dragon Rebuff ↓ 1Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Let's Get Serious!: Move: MG ↑2 9Move: Let's Get Serious! Charges the user's move gauge by 2 when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Let's Get Serious!: MP Refresh 2Move: Let's Get Serious! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Giga Impact: Move Gauge Refresh 3Move: Giga Impact Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit: Flinch & Paralyze 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • P-Moves & S-Moves CritExcept in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Get Serious!: Power Combo 9Move: Let's Get Serious! Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lance (Arc Suit) & Dragonite

Art

Lance (Arc Suit) & Dragonite key art

More Dragon sync pairs

All sync pairs