
Kanto
Lance (Arc Suit) & Dragonite
★★★★★
/
Dragon/Multi
Introduction
Lance (Arc Suit) & Dragonite is a 5-star Dragon sync pair in Pokémon Masters EX. Lance (Arc Suit) & Dragonite's role is Multi. Faction: Kanto.
On the Pokémon Masters EX tier list Lance (Arc Suit) & Dragonite is A tier, 58th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Lance (Arc Suit) & Dragonite's banners
All banners- 28 August 2026 to 7 October 2026Arc Suit Select Tiered Scout
- 14 March 2026 to 11 April 2026Arc Suit Tiered Scout!
- 26 April 2024 to 28 August 202448-Hour Paid-Gem (2024-04)
Stats
- HP134th of 765871
- Attack229th of 765444
- Defense238th of 765258
- Sp. Atk206th of 765444
- Sp. Def236th of 765258
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 9Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 9Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258
- SpeedLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Hyper Beam
Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- Giga Impact
Normal·Physical·Power 223-267·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- Almighty Roar Hyper Beam
Normal·Special·Power 300-360·4 gauge·1 MP·Opponent (one)Activation Condition: When an ally's Pokémon uses any moves 3 times. Deactivation Condition: Cannot be deactivated. Never misses. The more the opponent's Defense or Sp. Def are lowered, the greater the power of this attack.
- Let's Get Serious!Trainer moveStatus·1 MP·Self
Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP.
- Heroic Ascension Divine OutrageSync move
Dragon·Physical·Power 300-360·Opponent (one)The more the target's Sp. Def is lowered, the greater the power of this attack.
Passive skills
4- Draco Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Draco Judgment
Raises the Dragon Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.
- Your Challenge Ends with Me!
Lowers the target's Defense by 6 stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by 6 stat ranks when the user's special attack move against it is successful.
- The Caped Dragon Master
Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. The user's moves never miss.
Sync grid
5252 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Heroic Ascension Divine Outrage: Power +50Heroic Ascension Divine Outrage: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- 1st S-Move on Opp: Dragon Rebuff ↓ 1Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heroic Ascension Divine Outrage: Power +25Heroic Ascension Divine Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Let's Get Serious!: Move: MG ↑2 9Move: Let's Get Serious! Charges the user's move gauge by 2 when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let's Get Serious!: MP Refresh 2Move: Let's Get Serious! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Giga Impact: Move Gauge Refresh 3Move: Giga Impact Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hit: Flinch & Paralyze 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- P-Moves & S-Moves CritExcept in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Let's Get Serious!: Power Combo 9Move: Let's Get Serious! Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lance (Arc Suit) & Dragonite
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