Lance & Dragonair

Kanto

Lance & Dragonair

★★★★★

/Dragon/Support

Ctier

Introduction

Lance & Dragonair is a 5-star Dragon sync pair in Pokémon Masters EX. Lance & Dragonair's role is Support. Faction: Kanto.

On the Pokémon Masters EX tier list Lance & Dragonair is C tier, 389th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Lance & Dragonair's banners

All banners
  • 18 April 2024 to 4 May 2024Variety Tiered Scout
  • 18 April 2024 to 4 May 2024Super Spotlight Variety Scout
  • 9 May 2023 to 21 May 2023Lance Variety Scout

Stats

  • HP436th784
  • Attack321st393
  • Defense340th224
  • Sp. Atk301st393
  • Sp. Def352nd224
  • Speed214th411

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 103Lv. 30: 174Lv. 45: 240Lv. 100: 504Lv. 120: 560Lv. 140: 616Lv. 200: 784
  • AttackLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 18Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411

Sync pair

TrainerLance
PokémonDragonair
TypeDragon
WeaknessFairy
RoleSupport
Base rarity5★
How to getVariety scout
Released9 May 2023
6★ EXAvailable since 9 May 2023
ThemesDragon, Kanto, Champion, Cape

Moves

5
  • Thunder Wave
    Electric·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target paralyzed.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Hyper Beam
    Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Heart of Justice!Trainer move
    Status·1 MP·Ally (all)

    Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. The user takes damage equal to 20% of its remaining HP.

  • Virtually Unstoppable Dragon BeamSync move
    Dragon·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is paralyzed.

Passive skills

3
  • Dragon Shift

    Normal-type moves become Dragon-type moves.

  • Shocked Hit Freebie 4

    Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.

  • Afflict Dragon TR ↓

    Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpe+52 energySpD+52 energyHyper Be…Power +23 energyHyper Be…Power +23 energyHyper Be…Power +23 energyHyper Be…Move Gau…7 energyParalysi…lv 310 energyHyper Be…Acc +105 energyHyper Be…Move Gau…7 energyDef+52 energySpD+52 energyHP+102 energyHyper Be…Power +23 energyHyper Be…Power +23 energyParalysi…lv 17 energySpA+104 energyBrain Ga…lv 210 energyQuick Te…10 energySpe+52 energyHP+102 energyDef+52 energyQuick Cu…7 energyAtmosphe…lv 27 energyHeart of…MP Refre…7 energyBrainpow…10 energyFirst Aidlv 410 energyHeart of…Ramp Up 210 energySpA+52 energySpD+52 energySpe+52 energyLithe5 energyHP+102 energySpA+104 energyNatural …7 energyDire Hit…MP Refre…7 energyThunder …Acc +105 energyStatic S…lv 510 energyThunder …Go Viral…10 energyVirtuall…Power +255 energyVirtuall…Power +255 energy

48 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Accuracy +10Hyper Beam: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Virtually Unstoppable Dragon Beam: Power +25Virtually Unstoppable Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Virtually Unstoppable Dragon Beam: Power +25Virtually Unstoppable Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hyper Beam: Move Gauge Refresh 2Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyper Beam: Move Gauge Refresh 4Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Paralysis Synergy 1Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Atmospheric Acceleration 2Quickly charges the move gauge when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Heart of Justice!: MP Refresh 2Move: Heart of Justice! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brain Gain 2Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Heart of Justice!: Ramp Up 2Move: Heart of Justice! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Thunder Wave: Go Viral 4Move: Thunder Wave When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lance & Dragonair

Art

Lance & Dragonair key art

More Dragon sync pairs

All sync pairs