Lance & Dragonite

Kanto

Lance & Dragonite

★★★★★

/Dragon

Btier

Introduction

Lance & Dragonite is a 5-star Dragon sync pair in Pokémon Masters EX. Faction: Kanto.

On the Pokémon Masters EX tier list Lance & Dragonite is B tier, 194th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Lance & Dragonite's banners

All banners
  • 31 October 2024 to 18 November 2024Tiered Scout + Custom Move Candy
  • 10 October 2023 to 24 October 2023Triple Feature Poké Fair Scout (2023-10)
  • 27 February 2023 to 27 March 2023Triple Feature Poké Fair Scout A
  • 14 March 2022 to 22 March 2022N, Steven, and Lance Charming Poké Fair Scout
  • 25 May 2021 to 8 June 2021Super Spotlight Poké Fair Scout
  • 22 February 2021 to 4 March 2021Lance and Sygna Suit Cynthia Poké Fair Scout
  • 26 December 2019 to 22 January 2020Lance Spotlight Poké Fair Scout

Stats

  • HP566th724
  • Attack19th595
  • Defense375th223
  • Sp. Atk22nd594
  • Sp. Def352nd224
  • Speed448th353

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 162Lv. 45: 222Lv. 100: 464Lv. 120: 516Lv. 140: 568Lv. 200: 724
  • AttackLv. 1: 23Lv. 30: 81Lv. 45: 135Lv. 100: 355Lv. 120: 403Lv. 140: 451Lv. 200: 595
  • DefenseLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
  • Sp. AtkLv. 1: 22Lv. 30: 80Lv. 45: 134Lv. 100: 354Lv. 120: 402Lv. 140: 450Lv. 200: 594
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353

Sync pair

TrainerLance
PokémonDragonite
TypeDragon
WeaknessIce
Role, EX role Tech (since 31 Oct 2024)
Base rarity5★
How to getPoké Fair scout
Released22 Feb 2021
6★ EXAvailable since 26 Dec 2019
ThemesDragon, Kanto, Champion, Cape

Moves

5
  • Dragon Claw
    Dragon·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (one)

    No additional effect.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Hyper Beam
    Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Now or Never!Trainer move
    Status·2 MP·Self

    Charges the user's move gauge by 6. The user takes damage equal to 50% of its remaining HP.

  • Unrivaled OutrageSync move
    Dragon·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Dragon Shift

    Normal-type moves become Dragon-type moves.

  • Lithe

    Prevents the user from getting paralyzed.

  • Unflappable

    Prevents the user from flinching.

Sync grid

60
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energyAtk+52 energyHyper Be…Power +34 energySpA+52 energyNatural …5 energyHyper Be…Power +34 energySpA+52 energyHyper Be…Move Gau…6 energyRevenge …lv 37 energyHyper Be…Acc +1010 energyUnrivale…Power +255 energyDef+52 energyHP+102 energyDragon C…Power +43 energyAtk+52 energyDragon C…Move Gau…6 energyDragon C…Power +43 energyDragon C…Power +43 energyDef+104 energyDragon C…Mad Stre…7 energyBurst In10 energyUnrivale…Power +255 energyDef+52 energyDragon C…Power +43 energyNow or N…MP Refre…7 energySpD+104 energySpA+209 energyUnrivale…Power +255 energyDragon C…Power +43 energySpecial …lv 310 energyBuild Up10 energySpe+52 energyHyper Be…Power +34 energyPotionMP Refre…7 energyHP+102 energyPotionMP Refre…7 energyUnrivale…Power +255 energyHyper Be…Power +34 energyHealthy …7 energyRejuvena…lv 610 energyUnrivale…Power +255 energyUnrivale…Power +255 energySharp En…lv 17 energyInitial …8 energyInjured …lv 910 energyQuick Cu…7 energyInitial …lv 48 energyInitial …lv 610 energyAtk+20freeFurious …5 energyHaymaker5 energySpA+20freeNow or N…Ramp Up 23 energyCritical…lv 15 energy

60 tiles, 275 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Now or Never!: Ramp Up 2Move: Now or Never! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Beam: Power +3Hyper Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +3Hyper Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +3Hyper Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +3Hyper Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Unrivaled Outrage: Power +25Unrivaled Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Unrivaled Outrage: Power +25Unrivaled Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Unrivaled Outrage: Power +25Unrivaled Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Unrivaled Outrage: Power +25Unrivaled Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Unrivaled Outrage: Power +25Unrivaled Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Unrivaled Outrage: Power +25Unrivaled Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Critical Eye 1Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hyper Beam: Move Gauge Refresh 4Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Dragon Claw: Move Gauge Refresh 3Move: Dragon Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Revenge Boost 3Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dragon Claw: Mad Strength 2Move: Dragon Claw Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Now or Never!: MP Refresh 3Move: Now or Never! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Initial Injured Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
  • Initial Injured Recovery 4Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hyper Beam: Accuracy +10Hyper Beam: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Special Reserves 3Raises the user's Sp. Atk by 3 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Build UpApplies the Critical Hit Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Injured Propulsion 9Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Initial Injured Ferocity 6Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs

Lance & Dragonite

Art

Lance & Dragonite key art

More Dragon sync pairs

All sync pairs