Leaf & Blastoise

Kanto

Leaf & Blastoise

★★★★★

/Water/Field

Btier

Introduction

Leaf & Blastoise is a 5-star Water sync pair in Pokémon Masters EX. Leaf & Blastoise's role is Field. Faction: Kanto.

On the Pokémon Masters EX tier list Leaf & Blastoise is B tier, 181st of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP105th876
  • Attack229th444
  • Defense270th247
  • Sp. Atk206th444
  • Sp. Def271st247
  • Speed369th368

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368

As Blastoise

  • HPLv. 1: 106Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368

Sync pair

TrainerLeaf
PokémonBlastoise
TypeWater
WeaknessGrass
RoleField, EX role Strike (since 1 Sept 2024)
Base rarity5★
How to getUltimate scout
Released1 Sept 2024
6★ EXAvailable since 1 Sept 2024
ThemesWater, Kanto, Main Character, Pallet Town

Moves

5
  • Water Pulse
    Water·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of leaving the target confused.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Can't Get Enough!Trainer move
    Status·1 MP·Ally (one)

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Defense by 4 stat ranks. Applies the Enduring effect to an ally.

  • Full Blast Hydro Cannon
    Water·Special·Power 180-216·Accuracy 100·2 gauge·Opponent (all)

    Activation Condition: When the weather turns rainy. Deactivation Condition: When the weather condition is no longer rainy. Lowers the target's Attack and Sp. Atk by 1 stat rank. The power of this move is not lowered even if there are multiple targets.

  • Kaboom Kaboom Water BeamSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Kanto Journey Legacy

    The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.

  • Entry: Sp. Atk ↑ & Sp. Def ↑ 4

    Raises the user's Sp. Atk and Sp. Def by 4 stat ranks when it enters a battle.

  • Mind Games 9

    Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyWater Pu…Power +43 energyWater Pu…Power +43 energyWater Pu…Aggravat…8 energyWater Pu…Move Gau…7 energyWater Pu…Power +43 energyMind Gam…lv 910 energyMAX Doub…lv 38 energySpD+52 energyDef+52 energySpA+52 energyHP+102 energyFull Bla…Power +33 energyFull Bla…Power +33 energyPotionMaster H…10 energyRainy Im…9 energyRain Gearlv 29 energyPotionMP Refre…7 energyRaging R…lv 310 energySpe+52 energyHP+102 energySpA+52 energySpD+52 energyFull Bla…Power +33 energyFull Bla…Power +33 energyFull Bla…Power +33 energyFull Bla…Move Gau…7 energyWitty Hitlv 49 energyMAX Coun…lv 210 energyBrainpow…10 energyDef+52 energySpe+52 energyWater Pu…Power +43 energyWater Pu…Power +43 energyCan't Ge…MP Refre…7 energyRacing R…lv 28 energySpA+104 energyS-Move/M…lv 910 energyShower P…lv 510 energyKaboom K…Power +255 energyKaboom K…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Full Blast Hydro Cannon: Power +3Full Blast Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Full Blast Hydro Cannon: Power +3Full Blast Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Full Blast Hydro Cannon: Power +3Full Blast Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Full Blast Hydro Cannon: Power +3Full Blast Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Full Blast Hydro Cannon: Power +3Full Blast Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Kaboom Kaboom Water Beam: Power +25Kaboom Kaboom Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Kaboom Kaboom Water Beam: Power +25Kaboom Kaboom Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Water Pulse: Move Gauge Refresh 3Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Full Blast Hydro Cannon: Move Gauge Refresh 3Move: Full Blast Hydro Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Can't Get Enough!: MP Refresh 2Move: Can't Get Enough! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Water Pulse: Aggravation 2Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • MAX Double Down 3Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Rainy ImmunityStatus conditions cannot be inflicted on the user when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Witty Hit 4Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Raging Rain 3Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move/Max Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move or max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Leaf & Blastoise

Art

Leaf & Blastoise key art

More Water sync pairs

All sync pairs