
Galar
Leon (Sygna Suit) & Eternatus
★★★★★
/
Dragon/Strike (Special)
Introduction
Leon (Sygna Suit) & Eternatus is a 5-star Dragon sync pair in Pokémon Masters EX. Leon (Sygna Suit) & Eternatus's role is Strike (Special). Faction: Galar.
On the Pokémon Masters EX tier list Leon (Sygna Suit) & Eternatus is C tier, 336th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Leon (Sygna Suit) & Eternatus's banners
All banners- 12 September 2026 to 25 October 2026Special Present! (2026-09)
- 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout C (2024-09)
- 26 April 2024 to 28 August 2025Special Present! (2024-04)
- 16 January 2024 to 1 February 2024Triple Feature Poké Fair Scout (2024-01)
- 12 August 2021 to 16 September 2021Sygna Suit Leon Poké Fair Scout
Stats
- HP22nd of 765953
- Attack403rd of 765316
- Defense601st of 765168
- Sp. Atk194th of 765454
- Sp. Def608th of 765168
- Speed44th of 765510
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 182Lv. 45: 263Lv. 100: 593Lv. 120: 665Lv. 140: 737Lv. 200: 953
- AttackLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 23Lv. 30: 67Lv. 45: 109Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- Sp. DefLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- SpeedLv. 1: 29Lv. 30: 78Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
As Snorlax
- HPLv. 1: 95Lv. 30: 182Lv. 45: 263Lv. 100: 593Lv. 120: 665Lv. 140: 737Lv. 200: 953
- AttackLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 23Lv. 30: 67Lv. 45: 109Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- Sp. DefLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- SpeedLv. 1: 29Lv. 30: 78Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
Sync pair
Moves
5- Dynamax Cannon
Dragon·Special·Power 144-172·Accuracy 100·4 gauge·Opponent (one)This attack's power increases 50% when the target has a sync buff.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- X Speed +Status·2 MP·Self
Raises the user's Speed by 3 stat ranks.
- Eternal Power!Trainer moveStatus·2 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user's Sp. Def by 1 stat rank.
- Eternal Champion Dragon BeamSync move
Dragon·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Lucky Seven 4
Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful.
- MAX Damage Guard
Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
- Ramming Speed
The more the user's Speed is raised, the more it powers up the user's moves.
Sync grid
5454 tiles, 243 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dynamax Cannon: Power +2Dynamax Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dynamax Cannon: Power +2Dynamax Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Dynamax Cannon: Power +2Dynamax Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dynamax Cannon: Power +2Dynamax Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Dynamax Cannon: Power +2Dynamax Cannon: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Eternal Power!: Move Gauge Refresh 4Move: Eternal Power! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Eternal Power!: MP Refresh 3Move: Eternal Power! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Dynamax Cannon: Move Gauge Refresh 4Move: Dynamax Cannon Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Dire Hit +: Move Gauge Refresh 4Move: Dire Hit + Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- X Speed +: Move Gauge Refresh 4Move: X Speed + Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Eternal Champion Dragon Beam: Power +25Eternal Champion Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Eternal Champion Dragon Beam: Power +25Eternal Champion Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed +: MP Refresh 3Move: X Speed + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Eternabeam: Power +100Eternabeam: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- MAX Countdown 1Reduces the user's sync move countdown by 1 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Eternal Power!: BOGO 9Move: Eternal Power! Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- MAX Slip Up 1Lowers the Speed of all opposing sync pairs by 1 stat rank after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Flux 3The fuller the move gauge when moves are selected, the more this powers up moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- T-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Max Move Hit: 7 Stats ↓ 9Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank when the user's max move targeting an opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Leon (Sygna Suit) & Eternatus
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