
Lucas (Champion) & Dialga
5-star/Dragon/Support
Introduction
Lucas (Champion) & Dialga is a 5-star Dragon character in Pokémon Masters EX. Lucas (Champion) & Dialga's role is Support. Faction: Sinnoh.
Other Dragon characters in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 27 more.
Stats
- HP1,035
- ATK356
- DEF503
- SP.ATK402
- SP.DEF503
- SPD489
5 Star Max Potential Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.
Skills
10Sinnoh's Unbreakable Brilliance
Passive · MasterPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.
Total Control of Time
PassiveGrants all of the following effects the first time the user enters a battle each battle: Turns the field of play's zone into an EX Dragon Zone. (An EX Dragon Zone powers up Dragon-type attacks.) Applies Sinnoh Circle (Defensive) to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks.
Ally Sets Circle: Team Phys & Spec Boost ↑1 9
PassiveIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play.
Ally Sets WTZ: Team Phys & Spec Boost ↑1 9
PassiveIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
Impervious
Guaranteed Cookie SkillThe user’s stats cannot be lowered.
Shatterproof Dragon Breath
Move · Dragon · Special · Power 120-144 · Accuracy 100 · 1 (Gauge) · All opponentsActivation Condition: When the user's Defense is raised. Deactivation Condition: Cannot be deactivated. Lowers the target's Attack and Sp. Atk by two stat ranks. Leaves the target either flinching, confused, or trapped. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets.
Sinnoh Solidarity
Move · 2 (Gauge) 2 (Max Uses) · Allied SideIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Brilliant Diamond Roar of Time
Move · Dragon · Special · Power 250-300 · 1 (Max Uses) · OpponentActivation Condition: When the user uses a sync move once. Deactivation Condition: When this move is used. Never misses. Reduces the user's sync move countdown by nine the first time this attack move is successful each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by four ranks.
Glorious Control of Time!
Move · 2 (Max Uses) · All alliesRestores the HP of all allied sync pairs by approximately 40% of their maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from all allied sync pairs.
True Temporal Creation Roar of Time
Sync Move · Dragon · Power 250-300No additional effect EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.



