
Sinnoh
Lucas (Champion) & Dialga
★★★★★
/
Dragon/Tech
Introduction
Lucas (Champion) & Dialga is a 5-star Dragon sync pair in Pokémon Masters EX. Lucas (Champion) & Dialga's role is Tech. Faction: Sinnoh.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Lucas (Champion) & Dialga's banners
All banners- 12 September 2026 to 25 October 2026Special Present! (2026-09)
Stats
- HP117th of 765875
- Attack403rd of 765316
- Defense2nd of 765443
- Sp. Atk323rd of 765362
- Sp. Def2nd of 765443
- Speed224th of 765409
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 183Lv. 45: 258Lv. 100: 555Lv. 120: 619Lv. 140: 683Lv. 200: 875
- AttackLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- DefenseLv. 1: 16Lv. 30: 59Lv. 45: 98Lv. 100: 263Lv. 120: 299Lv. 140: 335Lv. 200: 443
- Sp. AtkLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- Sp. DefLv. 1: 16Lv. 30: 59Lv. 45: 98Lv. 100: 263Lv. 120: 299Lv. 140: 335Lv. 200: 443
- SpeedLv. 1: 13Lv. 30: 56Lv. 45: 95Lv. 100: 249Lv. 120: 281Lv. 140: 313Lv. 200: 409
Sync pair
Moves
5- Shatterproof Dragon Breath
Dragon·Special·Power 120-144·Accuracy 100·1 gauge·Opponent (all)Activation Condition: When the user's Defense is raised. Deactivation Condition: Cannot be deactivated. Lowers the target's Attack and Sp. Atk by 2 stat ranks. Leaves the target either flinching, confused, or trapped. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets.
- Sinnoh SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Brilliant Diamond Roar of Time
Dragon·Special·Power 250-300·1 MP·Opponent (one)Activation Condition: When the user uses a sync move once. Deactivation Condition: When this move is used. Never misses. Reduces the user's sync move countdown by 9 the first time this attack move is successful each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 4 ranks.
- Glorious Control of Time!Trainer moveStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 40% of their maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from all allied sync pairs.
- True Temporal Creation Roar of TimeSync move
Dragon·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Sinnoh's Unbreakable Brilliance
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.
- Total Control of Time
Grants all of the following effects the first time the user enters a battle each battle: Turns the field of play's zone into an EX Dragon Zone. (An EX Dragon Zone powers up Dragon-type attacks.) Applies Sinnoh Circle (Defensive) to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.
- Ally Sets Circle: Team Phys & Spec Boost ↑1 9
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally applies a circle to the allied field of play.
- Ally Sets WTZ: Team Phys & Spec Boost ↑1 9
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.
Sync grid
5050 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Our World's Flowing TimeReduces the user's sync move countdown by 3 the first time it enters a battle each battle. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- 1st "Sinnoh Solidarity" MP 0: Restore MP 1Restores 1 MP of the user's move the first time the remaining MP for that move is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Shatterproof Dragon Breath: Power +3Shatterproof Dragon Breath: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shatterproof Dragon Breath: Power +3Shatterproof Dragon Breath: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shatterproof Dragon Breath: Power +3Shatterproof Dragon Breath: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brilliant Diamond Roar of Time: Power +3Brilliant Diamond Roar of Time: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brilliant Diamond Roar of Time: Power +3Brilliant Diamond Roar of Time: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brilliant Diamond Roar of Time: Power +3Brilliant Diamond Roar of Time: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brilliant Diamond Roar of Time: Power +3Brilliant Diamond Roar of Time: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brilliant Diamond Roar of Time: Power +3Brilliant Diamond Roar of Time: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shatterproof Dragon Breath: Power +3Shatterproof Dragon Breath: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shatterproof Dragon Breath: Power +3Shatterproof Dragon Breath: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- True Temporal Creation Roar of Time: Power +25True Temporal Creation Roar of Time: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- True Temporal Creation Roar of Time: Power +25True Temporal Creation Roar of Time: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shatterproof Dragon Breath: Move Gauge Refresh 3Move: Shatterproof Dragon Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shatterproof Dragon Breath: Mind Games 9Move: Shatterproof Dragon Breath Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shatterproof Dragon Breath: Defense Crush 9Move: Shatterproof Dragon Breath Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Glorious Control of Time!: "Heals" Move: Team Gradual HealingMove: Glorious Control of Time! Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Draconic Acceleration 2Quickly charges the move gauge when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Entry: Team Attack ↑ & Sp. Atk ↑ 2Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Safe StartApplies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle: Team Crit ImmunityProtects all allied sync pairs against critical hits when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 3Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dragon Zone Extension 3Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Glorious Control of Time!: 1st Move: Restore MP 1Move: Glorious Control of Time! Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lucas (Champion) & Dialga
Art
















