
Sinnoh
Lucas & Dialga
★★★★★
/
Dragon/Support
Introduction
Lucas & Dialga is a 5-star Dragon sync pair in Pokémon Masters EX. Lucas & Dialga's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Lucas & Dialga is C tier, 274th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Lucas & Dialga's banners
All banners- 14 June 2026 to 30 June 2026Paid-Gem (2026-06)
- 16 January 2026 to 3 February 2026Hassel EX Fair
- 5 August 2025 to 23 August 2025Triple Feature Poké Fair (2025-08)
- 31 July 2024 to 26 August 2024Double Feature Poké Fair Scout (2024-07)
- 16 January 2024 to 1 February 2024Triple Feature Poké Fair Scout (2024-01)
- 14 March 2023 to 31 March 2023Triple Feature Charming Poké Fair Scout
- 20 June 2022 to 4 July 2022Main Character Poké Fair Scout
- 13 January 2022 to 17 February 2022Lucas Poké Fair Scout
Stats
- HP180th of 765863
- Attack321st of 765393
- Defense412th of 765216
- Sp. Atk206th of 765444
- Sp. Def418th of 765216
- Speed438th of 765354
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 108Lv. 30: 185Lv. 45: 257Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
- AttackLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
- DefenseLv. 1: 16Lv. 30: 38Lv. 45: 59Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 16Lv. 30: 38Lv. 45: 59Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
- SpeedLv. 1: 15Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354
Sync pair
Moves
5- Roar of Time
Dragon·Special·Power 178-213·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- Dragon WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.)
- X Speed +Status·2 MP·Self
Raises the user's Speed by 3 stat ranks.
- It's Our Time!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
- Illuminating Roar of TimeSync move
Dragon·Special·Power 200-240·Opponent (one)This attack's power increases when the zone is a Dragon Zone.
Passive skills
3- Grand Entry 4
Raises the user's Sp. Atk by 4 stat ranks when it enters a battle.
- Commanded Freebie 9
Applies the Free Move Next effect to the user when its Trainer uses a move.
- Adrenaline 1
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
Sync grid
5454 tiles, 259 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Roar of Time: Power +2Roar of Time: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Roar of Time: Power +2Roar of Time: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Roar of Time: Power +2Roar of Time: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Roar of Time: Accuracy +5Roar of Time: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Roar of Time: Accuracy +5Roar of Time: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Roar of Time: Power +2Roar of Time: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Roar of Time: Power +2Roar of Time: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Illuminating Roar of Time: Power +25Illuminating Roar of Time: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Illuminating Roar of Time: Power +25Illuminating Roar of Time: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Roar of Time: Move Gauge Refresh 4Move: Roar of Time Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed +: MP Refresh 2Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Dragon Wish: Move Gauge Refresh 3Move: Dragon Wish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon Wish: MP Refresh 2Move: Dragon Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- It's Our Time!: MP Refresh 2Move: It's Our Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sharpened Mind 1Powers up the user's moves when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brain Sync 2Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Roar of Time: Mind Games 4Move: Roar of Time Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Draconic Sync 4Powers up the user's sync move when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Roar of Time: Propulsion 1Move: Roar of Time Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Command 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Draconic Power 2Powers up the user's moves when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Draconic Acceleration 2Quickly charges the move gauge when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Roar of Time: Satisfied Snicker 9Move: Roar of Time Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Dragon Zone Extension 3Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Lucas & Dialga
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