Lusamine & Milotic

Alola

Lusamine & Milotic

★★★★

/Water/Sprint

Dtier

Introduction

Lusamine & Milotic is a 4-star Water sync pair in Pokémon Masters EX. Lusamine & Milotic's role is Sprint. Faction: Alola.

On the Pokémon Masters EX tier list Lusamine & Milotic is D tier, 484th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP465th776
  • Attack443rd296
  • Defense591st170
  • Sp. Atk131st500
  • Sp. Def568th184
  • Speed315th390

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 166Lv. 45: 232Lv. 100: 496Lv. 120: 552Lv. 140: 608Lv. 200: 776
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 22Lv. 30: 40Lv. 45: 58Lv. 100: 124Lv. 120: 136Lv. 140: 148Lv. 200: 184
  • SpeedLv. 1: 11Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 262Lv. 140: 294Lv. 200: 390

Sync pair

TrainerLusamine
PokémonMilotic
TypeWater
WeaknessElectric
RoleSprint
Base rarity4★
How to getStory
Released1 Aug 2025
6★ EXAvailable since 1 Aug 2025
ThemesWater, Alola, Villain, Beauty

Moves

5
  • Water Pulse
    Water·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of leaving the target confused.

  • X Speed All
    Status·2 MP·Ally (all)

    Raises the Speed of all allied sync pairs by 2 stat ranks.

  • Haze
    Ice·Status·2 gauge·2 MP·Opponent (all)

    Returns the target's raised stats to normal.

  • So Show Me!Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.

  • Caring Isn't Enough Water BeamSync move
    Water·Special·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • Team Speedy Entry 2

    Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle.

  • Trip Twice 9

    Lowers the target's Speed by 2 stat ranks when the user's attack move against it is successful.

  • Afflicter's Fervor 1

    Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energySpe+52 energyWater Pu…Power +43 energyWater Pu…Power +43 energyWater Pu…Power +43 energyHP+204 energyWater Pu…Aggravat…10 energyFuzzy St…lv 510 energySpD+52 energySpA+52 energyHP+102 energyWater Pu…Power +43 energyWater Pu…Power +43 energyWater Pu…Move Gau…7 energySpe+104 energyHazeMove10 energyUnbuffed…lv 210 energySpe+52 energyDef+52 energySpA+52 energySpD+52 energyHP+102 energyDauntless5 energyHazeMP Refre…7 energyX Speed …MP Refre…7 energySpA+104 energySo Show …Ramp Up 210 energyX Speed …Critical…10 energyDef+52 energySpD+52 energyFlamepro…5 energySpe+52 energyHP+102 energyHaste5 energyCatalyst8 energySo Show …Hit and …8 energySo Show …MP Refre…7 energyAdrenali…lv 110 energyRamming …10 energyCaring I…Power +255 energyCaring I…Power +255 energy

48 tiles, 206 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Caring Isn't Enough Water Beam: Power +25Caring Isn't Enough Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Caring Isn't Enough Water Beam: Power +25Caring Isn't Enough Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Water Pulse: Move Gauge Refresh 3Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Haze: MP Refresh 2Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Speed All: MP Refresh 2Move: X Speed All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • So Show Me!: MP Refresh 2Move: So Show Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • So Show Me!: Hit and Heal 9Move: So Show Me! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Water Pulse: Aggravation 4Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fuzzy Strike 5Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Haze: Move: No Stat ↑ on Field 9Move: Haze Applies the No Stat Increases effect to the opponents' field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unbuffed Foe Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • So Show Me!: Ramp Up 2Move: So Show Me! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Speed All: Critical Eye 1Move: X Speed All Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lusamine & Milotic

Art

Lusamine & Milotic key art

More Water sync pairs

All sync pairs