
Lyra (Special Costume) & Marill
★★★★★
/
Water/Tech
Introduction
Lyra (Special Costume) & Marill is a 5-star Water sync pair in Pokémon Masters EX. Lyra (Special Costume) & Marill's role is Tech.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP52nd of 765897
- Attack497th of 765260
- Defense107th of 765349
- Sp. Atk467th of 765260
- Sp. Def107th of 765349
- Speed428th of 765355
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 191Lv. 45: 269Lv. 100: 577Lv. 120: 641Lv. 140: 705Lv. 200: 897
- AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 10Lv. 30: 44Lv. 45: 77Lv. 100: 209Lv. 120: 237Lv. 140: 265Lv. 200: 349
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 10Lv. 30: 44Lv. 45: 77Lv. 100: 209Lv. 120: 237Lv. 140: 265Lv. 200: 349
- SpeedLv. 1: 14Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Charm
Fairy·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Attack by 2 stat ranks.
- Merrily We Go!Trainer moveStatus·2 MP·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Super Cute Water ImpactSync move
Water·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Water Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
- Team Full-Bracing Infliction 2
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle.
- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Vigilance
Protects the user against critical hits.
Sync grid
4848 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Super Cute Water Impact: Power +25Super Cute Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Super Cute Water Impact: Power +25Super Cute Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Water Gun: Move Gauge Refresh 3Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Charm: Move Gauge Refresh 3Move: Charm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Merrily We Go!: Fleet Feet 1Move: Merrily We Go! Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Merrily We Go!: MP Refresh 2Move: Merrily We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Run 2Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Grass GuardReduces damage when the user is attacked by Grass-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gobsmack 9Leaves the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Full-Bracing Infliction 1Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Team Healing EntryApplies the Gradual Healing effect to all allied sync pairs when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lyra (Special Costume) & Marill
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