
Johto
Lyra & Vaporeon
★★★★★
/
Water/Support
Introduction
Lyra & Vaporeon is a 5-star Water sync pair in Pokémon Masters EX. Lyra & Vaporeon's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Lyra & Vaporeon is B tier, 197th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Lyra & Vaporeon's banners
All banners- 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout (2025-11)
- 21 November 2024 to 25 December 2024Eevee Day Celebration Tiered Scout B
- 21 November 2024 to 25 December 2024Eevee Day Celebration! (2024-11)
- 21 November 2023 to 8 December 2023Eevee Day Celebration Tiered Scout
- 21 November 2022 to 5 December 2022Eevee Day Celebration!
Stats
- HP76th of 765882
- Attack337th of 765372
- Defense452nd of 765209
- Sp. Atk180th of 765464
- Sp. Def456th of 765210
- Speed448th of 765353
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 112Lv. 30: 190Lv. 45: 265Lv. 100: 562Lv. 120: 626Lv. 140: 690Lv. 200: 882
- AttackLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- DefenseLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 14Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- SpeedLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Fake Tears
Dark·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Sp. Def by 2 stat ranks.
- Muddy Water
Water·Special·Power 116-139·Accuracy 85·3 gauge·Opponent (all)Has a chance (30%) of lowering the target's accuracy by 1 stat rank.
- Come Along!Trainer moveStatus·2 MP·Ally (all)
Raises the user's Sp. Atk by 2 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.
- Overflowing Curiosity Water BeamSync move
Water·Special·Power 200-240·Opponent (one)The more the target's Sp. Def is lowered, the greater the power of this attack.
Passive skills
3- Rain Caller
Makes the weather rainy after using the user's sync move.
- Team Rain Coat
Protects all allied sync pairs against critical hits when the weather is rainy.
- Impeding Strike 9
Lowers the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that opponent.
Sync grid
4848 tiles, 227 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Accuracy +5Muddy Water: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Muddy Water: Accuracy +10Muddy Water: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Overflowing Curiosity Water Beam: Power +25Overflowing Curiosity Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Overflowing Curiosity Water Beam: Power +25Overflowing Curiosity Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Muddy Water: Move Gauge Refresh 3Move: Muddy Water Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water Gun: Move Gauge Refresh 3Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fake Tears: Move Gauge Refresh 2Move: Fake Tears Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Come Along!: MP Refresh 2Move: Come Along! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Torrential TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Raging Rain 5Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Racing Rain 3Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Blunting Strike 9Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Focus Rush 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rain Gear 3Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lyra & Vaporeon
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