
Kalos
Lysandre (Sygna Suit) & Volcanion
★★★★★
/
Water/Strike (Special)
Introduction
Lysandre (Sygna Suit) & Volcanion is a 5-star Water sync pair in Pokémon Masters EX. Lysandre (Sygna Suit) & Volcanion's role is Strike (Special). Faction: Kalos.
On the Pokémon Masters EX tier list Lysandre (Sygna Suit) & Volcanion is B tier, 151st of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Lysandre (Sygna Suit) & Volcanion's banners
All banners- 10 February 2025 to 28 February 2025Super Spotlight Poké Fair Scout (2025-02)
- 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout B (2024-09)
- 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout B (2024-04)
- 11 July 2023 to 25 July 2023Water-Type Exclusive
- 13 February 2023 to 6 March 2023Sygna Suit Lysandre Poké Fair Scout
Stats
- HP221st of 765845
- Attack138th of 765500
- Defense532nd of 765196
- Sp. Atk90th of 765520
- Sp. Def605th of 765169
- Speed353rd of 765371
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 111Lv. 30: 187Lv. 45: 259Lv. 100: 545Lv. 120: 605Lv. 140: 665Lv. 200: 845
- AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- DefenseLv. 1: 13Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 132Lv. 140: 148Lv. 200: 196
- Sp. AtkLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520
- Sp. DefLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- SpeedLv. 1: 15Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371
Sync pair
Moves
5- Steam Eruption
Water·Special·Power 157-188·Accuracy 95·4 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned.
- Heat Wave
Fire·Special·Power 109-130·Accuracy 90·3 gauge·Opponent (all)Has a chance (10%) of leaving the target burned.
- Heat Hydro Pump
Water·Special·Power 250-300·Accuracy 100·3 gauge·1 MP·Opponent (all)Activation Condition: When there is at least one burned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any burned Pokémon on the opponent's field of play. The power of this move is not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by a number of ranks equal to the number of burned Pokémon on the opponent's field of play.
- Blazing Belief!Trainer moveStatus·1 MP·Self
Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.
- Nation Creation Hydro PumpSync move
Water·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Grand Entry 4
Raises the user's Sp. Atk by 4 stat ranks when it enters a battle.
- Searing Surge 5
Powers up the user's moves and sync move when the target is burned.
- Hostile Environment 3
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
5454 tiles, 271 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Steam Eruption: Power +2Steam Eruption: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steam Eruption: Power +2Steam Eruption: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Heat Hydro Pump: Power +3Heat Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Hydro Pump: Power +3Heat Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Hydro Pump: Power +3Heat Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Hydro Pump: Power +3Heat Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Steam Eruption: Accuracy +5Steam Eruption: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steam Eruption: Power +2Steam Eruption: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steam Eruption: Power +2Steam Eruption: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Heat Wave: Accuracy +10Heat Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Nation Creation Hydro Pump: Power +25Nation Creation Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Nation Creation Hydro Pump: Power +25Nation Creation Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Burn Synergy 1Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Scorching Sync 2Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Steam Eruption: Move Gauge Refresh 2Move: Steam Eruption Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Steam Eruption: Move Gauge Refresh 4Move: Steam Eruption Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Heat Wave: Move Gauge Refresh 3Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Blazing Belief!: MP Refresh 2Move: Blazing Belief! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water GuardReduces damage when the user is attacked by Water-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Raging Rain 2Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Burned Down (Attack ↓, Sp. Def ↓) 9Lowers the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Super Sync 9Applies the Supereffective ↑ Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Heat Wave: Scorching Touch 4Move: Heat Wave Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Heat Wave: Superduper Effective 9Move: Heat Wave Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Blazing Belief!: Brain Gain 9Move: Blazing Belief! Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Blazing Belief!: Ramp Up 2Move: Blazing Belief! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Scorching Sync 9Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Burn Boost (Special) 2Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lysandre (Sygna Suit) & Volcanion
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