
Unova
Marlon & Carracosta
★★★
/
Water/Tech
Introduction
Marlon & Carracosta is a 3-star Water sync pair in Pokémon Masters EX. Marlon & Carracosta's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Marlon & Carracosta is D tier, 601st of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP658th of 765625
- Attack395th of 765321
- Defense247th of 765251
- Sp. Atk728th of 765149
- Sp. Def594th of 765171
- Speed686th of 765203
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 115Lv. 30: 167Lv. 45: 212Lv. 100: 405Lv. 120: 449Lv. 140: 493Lv. 200: 625
- AttackLv. 1: 17Lv. 30: 50Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321
- DefenseLv. 1: 14Lv. 30: 39Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
- Sp. AtkLv. 1: 7Lv. 30: 22Lv. 45: 34Lv. 100: 89Lv. 120: 101Lv. 140: 113Lv. 200: 149
- Sp. DefLv. 1: 12Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- SpeedLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
Sync pair
Moves
5- Aqua Tail
Water·Physical·Power 56-67·Accuracy 90·2 gauge·Opponent (one)No additional effect.
- X Defense AllStatus·2 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks.
- Rough Seas Ahead!Trainer moveStatus·1 MP·Self
Makes opponents target the user for a short time. Applies the Enduring effect to the user.
- Rock Tomb
Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Oversplash Aqua TailSync move
Water·Physical·Power 200-240·Opponent (one)The more the user's Defense is raised, the greater the power of this attack.
Passive skills
1- Unbending
Defense cannot be lowered.
Sync grid
4848 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Tail: Power +4Aqua Tail: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Aqua Tail: Accuracy +10Aqua Tail: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Oversplash Aqua Tail: Power +25Oversplash Aqua Tail: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Oversplash Aqua Tail: Power +25Oversplash Aqua Tail: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Aqua Tail: Move Gauge Refresh 2Move: Aqua Tail Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rough Seas Ahead!: MP Refresh 2Move: Rough Seas Ahead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Tomb: Move Gauge Refresh 2Move: Rock Tomb Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Team Pinpoint Entry 1Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Aqua Tail: Move Gauge Refresh 9Move: Aqua Tail Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync Cure 9Removes all status conditions from all allied sync pairs after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sp. Def +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Defense All: Barricade Buddies 1Move: X Defense All Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Marlon & Carracosta
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