Marnie (Academy) & Cyclizar

Galar

Marnie (Academy) & Cyclizar

★★★★★

/Dragon/Sprint

Ctier

Introduction

Marnie (Academy) & Cyclizar is a 5-star Dragon sync pair in Pokémon Masters EX. Marnie (Academy) & Cyclizar's role is Sprint. Faction: Galar.

On the Pokémon Masters EX tier list Marnie (Academy) & Cyclizar is C tier, 296th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Marnie (Academy) & Cyclizar's banners

All banners
  • 15 April 2025 to 3 May 2025Marnie Costume Tiered Scout
  • 15 April 2025 to 3 May 2025Marnie Costume Scout

Stats

  • HP267th834
  • Attack98th520
  • Defense410th217
  • Sp. Atk387th316
  • Sp. Def416th217
  • Speed40th515

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 176Lv. 45: 248Lv. 100: 534Lv. 120: 594Lv. 140: 654Lv. 200: 834
  • AttackLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520
  • DefenseLv. 1: 16Lv. 30: 39Lv. 45: 60Lv. 100: 137Lv. 120: 153Lv. 140: 169Lv. 200: 217
  • Sp. AtkLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • Sp. DefLv. 1: 16Lv. 30: 39Lv. 45: 60Lv. 100: 137Lv. 120: 153Lv. 140: 169Lv. 200: 217
  • SpeedLv. 1: 17Lv. 30: 69Lv. 45: 117Lv. 100: 315Lv. 120: 355Lv. 140: 395Lv. 200: 515

Sync pair

TrainerMarnie (Academy)
PokémonCyclizar
TypeDragon
WeaknessFighting
RoleSprint, EX role Support (since 15 Apr 2025)
Base rarity5★
How to getMaster Fair scout
Released15 Apr 2025
6★ EXAvailable since 15 Apr 2025
ThemesDragon, Galar, Rival, Special Costume

Moves

5
  • Breaking Swipe
    Dragon·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (all)

    Lowers the target's Attack by 1 stat rank.

  • Sitrus Berry
    Status·3 MP·Ally (one)

    Restores an ally's HP by approximately 20% of its maximum HP.

  • Spring Breeze Scale Shot
    Dragon·Physical·Power 50-60·4 gauge·Opponent (one)

    Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never misses. Raises the user's Speed by 1 stat rank. Attacks the target two to five times in a row. Raises one of the user's following stats by 1 stat rank at random when attacking at least three times in a row: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when attacking at least four times in a row. Increases the user's Physical Moves ↑ Next effect by 3 ranks when attacking five times in a row. If the remaining MP for the user's move is 1 or more when attacking with this move, reduces those MP by 1 and grants all of the following effects: Maximizes the number of attacks. Reduces the user's sync move countdown by 1.

  • Full Throttle!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Zoom Around School Dragon ImpactSync move
    Dragon·Physical·Power 200-240·Opponent (one)

    The more the user's Attack is raised, the greater the power of this attack.

Passive skills

3
  • Hungry Buddy

    Reduces the user's sync move countdown by 1 the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle.

  • Ms. Marnie's Motorcycling Skills

    Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit.

  • Soften Up 1

    Critical hits land more easily when the user attacks with a sync move.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpring B…Power +13 energySpring B…Power +13 energySpring B…Power +13 energyFirst Aidlv 28 energySpring B…Move Gau…7 energyGuarante…10 energyRechargi…lv 210 energyHP+102 energySpD+52 energyBreaking…Power +33 energyBreaking…Power +33 energyBreaking…Power +33 energyBreaking…Move Gau…7 energyAtk+104 energyS-Move: …lv 112 energyBreaking…Hit10 energyDef+52 energySpD+52 energyAtk+52 energySpe+52 energyBreaking…Power +33 energyBreaking…Power +33 energyNatural …7 energyHealthy …7 energyHP+204 energySpeedste…lv 910 energyUnfortun…lv 310 energyAtk+52 energyHeadstro…5 energyDef+52 energySpring B…Power +13 energySpring B…Power +13 energySpD+52 energyFull Thr…Super Pr…7 energyFull Thr…MP Refre…7 energyFierce E…lv 210 energy1st "Ber…lv 110 energyFurious …10 energyZoom Aro…Power +255 energyZoom Aro…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Spring Breeze Scale Shot: Power +1Spring Breeze Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Spring Breeze Scale Shot: Power +1Spring Breeze Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Spring Breeze Scale Shot: Power +1Spring Breeze Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Breaking Swipe: Power +3Breaking Swipe: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breaking Swipe: Power +3Breaking Swipe: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breaking Swipe: Power +3Breaking Swipe: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Breaking Swipe: Power +3Breaking Swipe: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breaking Swipe: Power +3Breaking Swipe: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Spring Breeze Scale Shot: Power +1Spring Breeze Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Spring Breeze Scale Shot: Power +1Spring Breeze Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Zoom Around School Dragon Impact: Power +25Zoom Around School Dragon Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Zoom Around School Dragon Impact: Power +25Zoom Around School Dragon Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Spring Breeze Scale Shot: Move Gauge Refresh 3Move: Spring Breeze Scale Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Breaking Swipe: Move Gauge Refresh 3Move: Breaking Swipe Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Full Throttle!: Super Preparation 9Move: Full Throttle! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Full Throttle!: MP Refresh 2Move: Full Throttle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Guaranteed TripleIncreases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Recharging Strike 2Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Breaking Swipe: Hit: Stat ↓2 9Move: Breaking Swipe Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Speedster's Sync 9Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unfortunate Strike 3Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (40%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • 1st "Berry" MP 0: Team Physical Boost 1Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Restore "Berry" MP 1Restores 1 MP of the user's moves that have the Berry effect tag after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Marnie (Academy) & Cyclizar

Art

Marnie (Academy) & Cyclizar key art

More Dragon sync pairs

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