Marnie (Palentine's 2022) & Mawile

Galar

Marnie (Palentine's 2022) & Mawile

★★★★★

/Steel/Support

Btier

Introduction

Marnie (Palentine's 2022) & Mawile is a 5-star Steel sync pair in Pokémon Masters EX. Marnie (Palentine's 2022) & Mawile's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Marnie (Palentine's 2022) & Mawile is B tier, 251st of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Marnie (Palentine's 2022) & Mawile's banners

All banners
  • 30 January 2026 to 17 February 2026Super Spotlight Seasonal Scout (2026-01)
  • 30 January 2026 to 17 February 2026Seasonal Tiered Scout (2026-01)
  • 31 January 2025 to 18 February 2025Seasonal Tiered Scout (2025-01)
  • 31 January 2025 to 18 February 2025Super Spotlight Seasonal Scout (2025-01)
  • 13 February 2024 to 16 February 2024Seasonal Tiered Scout (2024-02)
  • 13 February 2024 to 16 February 2024Super Spotlight Seasonal Scout (2024-02)
  • 6 February 2023 to 9 February 2023Seasonal Tiered Scout (2023-02)
  • 6 February 2023 to 9 February 2023Super Spotlight Seasonal Scout (2023-02)
  • 31 January 2022 to 19 February 2022Marnie Seasonal Scout (2022-01)
  • 31 January 2022 to 19 February 2022Marnie Seasonal Tiered Scout (2022-01)

Stats

  • HP532nd749
  • Attack132nd505
  • Defense270th247
  • Sp. Atk535th225
  • Sp. Def345th225
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 85Lv. 30: 153Lv. 45: 216Lv. 100: 469Lv. 120: 525Lv. 140: 581Lv. 200: 749
  • AttackLv. 1: 19Lv. 30: 70Lv. 45: 118Lv. 100: 305Lv. 120: 345Lv. 140: 385Lv. 200: 505
  • DefenseLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • Sp. AtkLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

As Mega Mawile

  • HPLv. 1: 85Lv. 30: 153Lv. 45: 216Lv. 100: 469Lv. 120: 525Lv. 140: 581Lv. 200: 749
  • AttackLv. 1: 22Lv. 30: 84Lv. 45: 141Lv. 100: 366Lv. 120: 414Lv. 140: 462Lv. 200: 606
  • DefenseLv. 1: 16Lv. 30: 45Lv. 45: 70Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. AtkLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerMarnie (Palentine's 2022)
PokémonMawile
TypeSteel
WeaknessFire
RoleSupport, EX role Field (since 7 Jul 2026)
Base rarity5★
How to getSeasonal scout
Released31 Jan 2022
6★ EXAvailable since 31 Jan 2022
ThemesSteel, Galar, Seasonal Outfit, Pigtails

Moves

5
  • Growl
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Attack by 1 stat rank.

  • Steel Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)

  • Iron Head
    Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Shout It Out!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.

  • Sweetheart Steel ImpactSync move
    Steel·Physical·Power 160-192·Opponent (one)

    Become Mega Mawile until the end of battle. This attack's power increases when the zone is a Steel Zone.

Passive skills

3
  • Terrify 2

    Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.

  • Enfeeble 2

    Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.

  • Team Sharp Entry 1

    Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.

Sync grid

51
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energyIron HeadPower +33 energyIron HeadPower +33 energyIron HeadAggravat…10 energyIron HeadPower +33 energyIron HeadMove Gau…7 energyIron HeadSuperdup…10 energySweethea…Power +255 energyFierce E…lv 210 energyDef+52 energySand She…5 energySpe+52 energySteel Wi…Critical…8 energySpD+52 energyMetallic…lv 27 energySweethea…Power +255 energyMetallic…lv 58 energySteel Wi…MP Refre…7 energyDef+52 energySpD+52 energyGrowlMove Gau…7 energySpe+52 energySuper Sy…8 energyGrowlMove Gau…7 energyPecking …10 energyPower Po…10 energyGrowlMight Af…10 energyHP+102 energyAtk+52 energySpe+52 energyHP+102 energyShout It…MP Refre…7 energyIron HeadPower +33 energyIron HeadPower +33 energyIron HeadPower +33 energyEndurance10 energyHead Sta…lv 110 energyEnfeeblelv 110 energySweethea…Power +255 energySweethea…Power +255 energySweethea…Power +30freeSweethea…Power +30freeSweethea…Power +30free

51 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sweetheart Steel Impact: Power +30Sweetheart Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sweetheart Steel Impact: Power +30Sweetheart Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sweetheart Steel Impact: Power +30Sweetheart Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Steel Wish: MP Refresh 2Move: Steel Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Growl: Move Gauge Refresh 3Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Growl: Move Gauge Refresh 3Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shout It Out!: MP Refresh 2Move: Shout It Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Steel Wish: Critical Eye 1Move: Steel Wish Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Metallic Surge 5Powers up the user's sync move when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Iron Head: Superduper Effective 3Move: Iron Head Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Growl: Might Afflicter 9Move: Growl Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Enfeeble 1Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Marnie (Palentine's 2022) & Mawile

Art

Marnie (Palentine's 2022) & Mawile key art

More Steel sync pairs

All sync pairs