
Galar
Marnie (Palentine's 2022) & Mawile
★★★★★
/
Steel/Support
Introduction
Marnie (Palentine's 2022) & Mawile is a 5-star Steel sync pair in Pokémon Masters EX. Marnie (Palentine's 2022) & Mawile's role is Support. Faction: Galar.
On the Pokémon Masters EX tier list Marnie (Palentine's 2022) & Mawile is B tier, 251st of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Marnie (Palentine's 2022) & Mawile's banners
All banners- 30 January 2026 to 17 February 2026Super Spotlight Seasonal Scout (2026-01)
- 30 January 2026 to 17 February 2026Seasonal Tiered Scout (2026-01)
- 31 January 2025 to 18 February 2025Seasonal Tiered Scout (2025-01)
- 31 January 2025 to 18 February 2025Super Spotlight Seasonal Scout (2025-01)
- 13 February 2024 to 16 February 2024Seasonal Tiered Scout (2024-02)
- 13 February 2024 to 16 February 2024Super Spotlight Seasonal Scout (2024-02)
- 6 February 2023 to 9 February 2023Seasonal Tiered Scout (2023-02)
- 6 February 2023 to 9 February 2023Super Spotlight Seasonal Scout (2023-02)
- 31 January 2022 to 19 February 2022Marnie Seasonal Scout (2022-01)
- 31 January 2022 to 19 February 2022Marnie Seasonal Tiered Scout (2022-01)
Stats
- HP532nd of 765749
- Attack132nd of 765505
- Defense270th of 765247
- Sp. Atk535th of 765225
- Sp. Def345th of 765225
- Speed536th of 765316
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 85Lv. 30: 153Lv. 45: 216Lv. 100: 469Lv. 120: 525Lv. 140: 581Lv. 200: 749
- AttackLv. 1: 19Lv. 30: 70Lv. 45: 118Lv. 100: 305Lv. 120: 345Lv. 140: 385Lv. 200: 505
- DefenseLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- Sp. AtkLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
As Mega Mawile
- HPLv. 1: 85Lv. 30: 153Lv. 45: 216Lv. 100: 469Lv. 120: 525Lv. 140: 581Lv. 200: 749
- AttackLv. 1: 22Lv. 30: 84Lv. 45: 141Lv. 100: 366Lv. 120: 414Lv. 140: 462Lv. 200: 606
- DefenseLv. 1: 16Lv. 30: 45Lv. 45: 70Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. AtkLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
Sync pair
Moves
5- Growl
Normal·Status·Accuracy 100·1 gauge·Opponent (all)Lowers the target's Attack by 1 stat rank.
- Steel WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
- Iron Head
Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Shout It Out!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.
- Sweetheart Steel ImpactSync move
Steel·Physical·Power 160-192·Opponent (one)Become Mega Mawile until the end of battle. This attack's power increases when the zone is a Steel Zone.
Passive skills
3- Terrify 2
Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
- Enfeeble 2
Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
- Team Sharp Entry 1
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
Sync grid
5151 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sweetheart Steel Impact: Power +30Sweetheart Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sweetheart Steel Impact: Power +30Sweetheart Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sweetheart Steel Impact: Power +30Sweetheart Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sweetheart Steel Impact: Power +25Sweetheart Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Steel Wish: MP Refresh 2Move: Steel Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Growl: Move Gauge Refresh 3Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Growl: Move Gauge Refresh 3Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shout It Out!: MP Refresh 2Move: Shout It Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Steel Wish: Critical Eye 1Move: Steel Wish Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Metallic Surge 5Powers up the user's sync move when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Iron Head: Superduper Effective 3Move: Iron Head Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Growl: Might Afflicter 9Move: Growl Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Enfeeble 1Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Marnie (Palentine's 2022) & Mawile
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