
Matt & Sharpedo
★★★★★
/
Water/Tech
Introduction
Matt & Sharpedo is a 5-star Water sync pair in Pokémon Masters EX. Matt & Sharpedo's role is Tech.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Matt & Sharpedo's banners
All banners- 21 October 2026 to 1 November 2026On the banner now, Triple Feature Tiered Scout
- 21 October 2026 to 1 November 2026On the banner now, Triple Feature Spotlight Scout (2026-10)
Stats
- HP236th of 765840
- Attack534th of 765250
- Defense107th of 765349
- Sp. Atk510th of 765250
- Sp. Def31st of 765399
- Speed219th of 765410
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 106Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
- AttackLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- DefenseLv. 1: 8Lv. 30: 44Lv. 45: 77Lv. 100: 209Lv. 120: 237Lv. 140: 265Lv. 200: 349
- Sp. AtkLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- Sp. DefLv. 1: 6Lv. 30: 46Lv. 45: 85Lv. 100: 239Lv. 120: 271Lv. 140: 303Lv. 200: 399
- SpeedLv. 1: 15Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
As Mega Sharpedo
- HPLv. 1: 106Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
- AttackLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- DefenseLv. 1: 9Lv. 30: 52Lv. 45: 92Lv. 100: 250Lv. 120: 284Lv. 140: 318Lv. 200: 418
- Sp. AtkLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- Sp. DefLv. 1: 6Lv. 30: 46Lv. 45: 85Lv. 100: 239Lv. 120: 271Lv. 140: 303Lv. 200: 399
- SpeedLv. 1: 18Lv. 30: 68Lv. 45: 115Lv. 100: 300Lv. 120: 338Lv. 140: 376Lv. 200: 492
Sync pair
Moves
5- Whirlpool
Water·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- Hoenn AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Snarl
Dark·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Full-On Burning Up!Trainer moveStatus·1 MP·Ally (all)
Raises the Sp. Atk and Speed of all allied sync pairs by 4 stat ranks.
- Tough Team Aqua Admin Water BeamSync move
Water·Special·Power 160-192·Opponent (one)Become Mega Sharpedo until the end of battle.
Passive skills
3- User Sets Circle: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.
- Circle: Team S-Moves ↑ 2
Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.
- Hit: HP Recovery 9
Restores the user's HP when its attack move is successful.
Sync grid
5151 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Tough Team Aqua Admin Water Beam: Power +30Tough Team Aqua Admin Water Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Tough Team Aqua Admin Water Beam: Power +30Tough Team Aqua Admin Water Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Tough Team Aqua Admin Water Beam: Power +30Tough Team Aqua Admin Water Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Accuracy +5Snarl: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Whirlpool: Accuracy +15Whirlpool: Accuracy ↑ +15 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Tough Team Aqua Admin Water Beam: Power +25Tough Team Aqua Admin Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Tough Team Aqua Admin Water Beam: Power +25Tough Team Aqua Admin Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Whirlpool: Move Gauge Refresh 3Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snarl: Move Gauge Refresh 3Move: Snarl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hoenn Analysis: MP Refresh 2Move: Hoenn Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Full-On Burning Up!: MP Refresh 2Move: Full-On Burning Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hit Trapped Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Opp Trapped: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hoenn C (Spec) Extension 3Extends the duration of Hoenn Circle (Special) when Hoenn Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Propelling Strike 9Charges the user's move gauge by one when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Full-Bracing Command 9Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Full-On Burning Up!: Team Brain Gain 9Move: Full-On Burning Up! Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Matt & Sharpedo
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