May (Champion) & Kyogre

Hoenn

May (Champion) & Kyogre

★★★★★

/Water/Field

Introduction

May (Champion) & Kyogre is a 5-star Water sync pair in Pokémon Masters EX. May (Champion) & Kyogre's role is Field. Faction: Hoenn.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

May (Champion) & Kyogre's banners

All banners
  • 25 December 2025 to 25 January 2026Triple Feature Master Fair (2025-12)
  • 26 February 2025 to 12 March 2025Special Present! (2025-02)

Stats

  • HP236th840
  • Attack321st393
  • Defense340th224
  • Sp. Atk154th490
  • Sp. Def250th250
  • Speed385th367

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
  • AttackLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

As Primal Kyogre

  • HPLv. 1: 106Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
  • AttackLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

Sync pair

TrainerMay (Champion)
PokémonKyogre
TypeWater
WeaknessGrass
RoleField, EX role Strike (since 28 Feb 2025)
Base rarity5★
How to getPoké Fair scout
Released28 Feb 2025
6★ EXAvailable since 28 Feb 2025
ThemesWater, Hoenn, Main Character, Champion

Moves

5
  • Origin Pulse
    Water·Special·Power 189-226·Accuracy 85·4 gauge·Opponent (all)

    No additional effect.

  • Thunder
    Electric·Special·Power 124-148·Accuracy 70·3 gauge·Opponent (one)

    Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.

  • Blue Origin Pulse
    Water·Special·Power 600-720·Accuracy 100·4 gauge·1 MP·Opponent (all)

    Activation Condition: When the weather turns EX rainy. Deactivation Condition: When the weather condition is no longer EX rainy. Makes the target flinch.

  • Starry Sky of Glory!Trainer move
    Status·2 MP·Ally (one)

    Increases the Sync Move ↑ Next effect of an ally by 4 ranks. Increases the user's Sync Move ↑ Next effect by 4 ranks.

  • Storm-Summoning Seas Origin PulseSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Hoenn Spirit

    Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Blue Power Awakening

    Become Primal Kyogre until the end of battle the first time the user enters a battle each battle.

  • Hoenn Blessing

    Charges the user's move gauge by 1 when its attack move hits while the weather is rainy. Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move hits while the weather is rainy.

  • Sure Hit | P-Moves & S-Moves Crit

    The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAdrenali…lv 2freeFlood Al…lv 3freeDef+52 energySpD+52 energyOrigin P…Power +44 energyOrigin P…Power +44 energySpA+104 energyOrigin P…Move Gau…7 energyOrigin P…Power +44 energyWeathere…lv 310 energySuper Ra…lv 49 energyHP+102 energySpA+52 energyDef+52 energyThunderPower +44 energyThunderPower +44 energyThunderPower +44 energyThunderHostile …8 energyThunderMove Gau…7 energyThunderSuperdup…8 energyEndurance9 energyThunderTwofer 910 energySpe+52 energyHP+102 energyDef+52 energySpD+52 energyBlue Ori…Power +44 energyBlue Ori…Power +44 energyBlue Ori…Power +44 energyWater Gu…8 energyStarry S…MP Refre…7 energyMind Gam…lv 910 energyBrainpow…10 energyDef+52 energySpD+52 energySpA+52 energyDauntless5 energyEX Rain:…lv 59 energyRefreshi…lv 18 energyRacing R…lv 28 energy1st S-Mo…lv 210 energyRainy: T…lv 39 energyStorm-Su…Power +255 energyStorm-Su…Power +255 energy

50 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Adrenaline 2Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 0 orbs
  • Flood Alert 3Extends the duration of rainy weather when the weather turns rainy while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 0 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Origin Pulse: Power +4Origin Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Origin Pulse: Power +4Origin Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Origin Pulse: Power +4Origin Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder: Power +4Thunder: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Thunder: Power +4Thunder: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Thunder: Power +4Thunder: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Blue Origin Pulse: Power +4Blue Origin Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Blue Origin Pulse: Power +4Blue Origin Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Blue Origin Pulse: Power +4Blue Origin Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Storm-Summoning Seas Origin Pulse: Power +25Storm-Summoning Seas Origin Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Storm-Summoning Seas Origin Pulse: Power +25Storm-Summoning Seas Origin Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Origin Pulse: Move Gauge Refresh 3Move: Origin Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Thunder: Move Gauge Refresh 3Move: Thunder Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Starry Sky of Glory!: MP Refresh 2Move: Starry Sky of Glory! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Thunder: Hostile Environment 3Move: Thunder Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Thunder: Superduper Effective 9Move: Thunder Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Water GuardReduces damage when the user is attacked by Water-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Super Rain 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • EX Rain: Fire P-, S-, Max Moves DR 5Reduces the following Fire-type damage the user takes when the weather is EX rainy: - Moves - Sync moves - Max moves (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Rainy: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Weathered Warrior 3Powers up the user's moves and sync move when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Thunder: Twofer 9Move: Thunder Applies the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

May (Champion) & Kyogre

Art

May (Champion) & Kyogre key art

More Water sync pairs

All sync pairs