
Hoenn
May & Swampert
★★★★★
/
Water/Support
Introduction
May & Swampert is a 5-star Water sync pair in Pokémon Masters EX. May & Swampert's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list May & Swampert is C tier, 329th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
May & Swampert's banners
All banners- 8 April 2021 to 11 April 2021May and Brendan Spotlight Scout
- 14 January 2021 to 1 February 2021May Spotlight Scout ×6! Limit 3!
Stats
- HP477th of 765773
- Attack403rd of 765316
- Defense282nd of 765245
- Sp. Atk322nd of 765365
- Sp. Def287th of 765245
- Speed673rd of 765228
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 109Lv. 30: 177Lv. 45: 240Lv. 100: 493Lv. 120: 549Lv. 140: 605Lv. 200: 773
- AttackLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 24Lv. 30: 60Lv. 45: 93Lv. 100: 225Lv. 120: 253Lv. 140: 281Lv. 200: 365
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 16Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
As Marshtomp
- HPLv. 1: 126Lv. 30: 197Lv. 45: 266Lv. 100: 530Lv. 120: 586Lv. 140: 642Lv. 200: 810
- AttackLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
- DefenseLv. 1: 15Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
- Sp. AtkLv. 1: 30Lv. 30: 67Lv. 45: 103Lv. 100: 246Lv. 120: 274Lv. 140: 302Lv. 200: 386
- Sp. DefLv. 1: 15Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
- SpeedLv. 1: 19Lv. 30: 42Lv. 45: 63Lv. 100: 151Lv. 120: 167Lv. 140: 183Lv. 200: 231
As Swampert
- HPLv. 1: 152Lv. 30: 227Lv. 45: 299Lv. 100: 585Lv. 120: 645Lv. 140: 705Lv. 200: 885
- AttackLv. 1: 23Lv. 30: 56Lv. 45: 86Lv. 100: 207Lv. 120: 231Lv. 140: 255Lv. 200: 327
- DefenseLv. 1: 21Lv. 30: 45Lv. 45: 66Lv. 100: 154Lv. 120: 174Lv. 140: 194Lv. 200: 254
- Sp. AtkLv. 1: 40Lv. 30: 79Lv. 45: 115Lv. 100: 258Lv. 120: 290Lv. 140: 322Lv. 200: 418
- Sp. DefLv. 1: 21Lv. 30: 45Lv. 45: 66Lv. 100: 154Lv. 120: 174Lv. 140: 194Lv. 200: 254
- SpeedLv. 1: 25Lv. 30: 48Lv. 45: 69Lv. 100: 157Lv. 120: 173Lv. 140: 189Lv. 200: 237
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Rain Dance
Water·Status·2 gauge·2 MP·Entire FieldMakes the weather rainy.
- Earth Power
Ground·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Ready for This?Trainer moveStatus·2 MP·Self
Charges the user's move gauge by 2. Raises the user's Sp. Atk and critical-hit rate by 1 stat rank.
- Water Sync BeamSync move
Water·Special·Power 200-240·Opponent (one)No additional effect.
Passive skills
3- Raging Rain 3
Powers up the user's moves when the weather is rainy.
- Racing Rain 2
Quickly charges the move gauge when the weather is rainy.
- Dizzying Power
The more the target's accuracy is lowered, the more it powers up the user's moves.
Evolution
Sync grid
5757 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Best Buddy Muddy Water: Power +30Best Buddy Muddy Water: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Best Buddy Muddy Water: Power +30Best Buddy Muddy Water: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Best Buddy Muddy Water: Power +30Best Buddy Muddy Water: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Earth Power: Power +2Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Earth Power: Power +2Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Earth Power: Power +2Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Earth Power: Power +2Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Earth Power: Power +2Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Earth Power: Power +2Earth Power: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Pinpoint Entry 2Raises the user's accuracy by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Muddy Water: Accuracy +5Muddy Water: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Muddy Water: Accuracy +5Muddy Water: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Best Buddy Muddy Water: Power +25Best Buddy Muddy Water: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Best Buddy Muddy Water: Power +25Best Buddy Muddy Water: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sharp Entry 3Raises the user's critical-hit rate by 3 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Muddy Water: Move Gauge Refresh 3Move: Muddy Water Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Ready for This?: MP Refresh 2Move: Ready for This? Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Rain Dance: Move Gauge Refresh 4Move: Rain Dance Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Rain Dance: MP Refresh 2Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Earth Power: Move Gauge Refresh 3Move: Earth Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Rain 1Critical hits land more easily when the user's attack move is used while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hide and SyncThe more the target's accuracy is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Power Reserves 4Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Inclement Intellect 6Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its attack move is successful while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Earth Power: Surging Sand 5Move: Earth Power Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
May & Swampert
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