
Hoenn
May & Wailmer
★★★★
/
Water/Strike (Special)
Introduction
May & Wailmer is a 4-star Water sync pair in Pokémon Masters EX. May & Wailmer's role is Strike (Special). Faction: Hoenn.
On the Pokémon Masters EX tier list May & Wailmer is D tier, 562nd of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP220th of 765848
- Attack443rd of 765296
- Defense669th of 765123
- Sp. Atk280th of 765408
- Sp. Def638th of 765156
- Speed566th of 765313
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 115Lv. 30: 190Lv. 45: 262Lv. 100: 548Lv. 120: 608Lv. 140: 668Lv. 200: 848
- AttackLv. 1: 8Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 14Lv. 30: 27Lv. 45: 39Lv. 100: 83Lv. 120: 91Lv. 140: 99Lv. 200: 123
- Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. DefLv. 1: 15Lv. 30: 29Lv. 45: 41Lv. 100: 96Lv. 120: 108Lv. 140: 120Lv. 200: 156
- SpeedLv. 1: 11Lv. 30: 42Lv. 45: 72Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313
Sync pair
Moves
5- Brine
Water·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target's remaining HP is at half or below.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Surf
Water·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (all)No additional effect.
- Bouncy Feelings!Trainer moveStatus·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user.
- Big Ol' Splash Water BeamSync move
Water·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Healthy Healing
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
- Superduper Effective 5
Powers up moves that are super effective.
- Flameproof
Prevents the user from getting burned.
Sync grid
4848 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Surf: Move Gauge Refresh 3Move: Surf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brine: Move Gauge Refresh 3Move: Brine Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bouncy Feelings!: Move Gauge Refresh 3Move: Bouncy Feelings! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bouncy Feelings!: MP Refresh 3Move: Bouncy Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Sp. Atk: Move Gauge Refresh 3Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shower Power 3Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Brine: Superduper Effective 5Move: Brine Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Brine: Mind Swell 4Move: Brine Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
May & Wailmer
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