May & Wailmer

Hoenn

May & Wailmer

★★★★

/Water/Strike (Special)

Dtier

Introduction

May & Wailmer is a 4-star Water sync pair in Pokémon Masters EX. May & Wailmer's role is Strike (Special). Faction: Hoenn.

On the Pokémon Masters EX tier list May & Wailmer is D tier, 562nd of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP220th848
  • Attack443rd296
  • Defense669th123
  • Sp. Atk280th408
  • Sp. Def638th156
  • Speed566th313

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 115Lv. 30: 190Lv. 45: 262Lv. 100: 548Lv. 120: 608Lv. 140: 668Lv. 200: 848
  • AttackLv. 1: 8Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 14Lv. 30: 27Lv. 45: 39Lv. 100: 83Lv. 120: 91Lv. 140: 99Lv. 200: 123
  • Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • Sp. DefLv. 1: 15Lv. 30: 29Lv. 45: 41Lv. 100: 96Lv. 120: 108Lv. 140: 120Lv. 200: 156
  • SpeedLv. 1: 11Lv. 30: 42Lv. 45: 72Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313

Sync pair

TrainerMay
PokémonWailmer
TypeWater
WeaknessGrass
RoleStrike
Base rarity4★
How to getStory
ThemesWater, Hoenn, Main Character, Space Cadet

Moves

5
  • Brine
    Water·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the target's remaining HP is at half or below.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Surf
    Water·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (all)

    No additional effect.

  • Bouncy Feelings!Trainer move
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user.

  • Big Ol' Splash Water BeamSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Healthy Healing

    Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

  • Superduper Effective 5

    Powers up moves that are super effective.

  • Flameproof

    Prevents the user from getting burned.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energyDef+52 energySpe+52 energySurfPower +33 energySurfPower +33 energySurfPower +33 energySurfMove Gau…7 energyShower P…lv 38 energyFurious …10 energyRacing R…lv 210 energyHP+102 energySpA+52 energySpD+52 energyHP+102 energyBrinePower +43 energySpe+52 energyBrinePower +43 energyBrineMove Gau…7 energyBrineMind Swe…9 energyBrineSuperdup…8 energySharp En…lv 110 energyDauntless5 energyDef+52 energyBrinePower +43 energyBrinePower +43 energySpA+104 energyBouncy F…Move Gau…7 energyS-Move: …lv 18 energyBig Ol' …Power +255 energyBouncy F…MP Refre…7 energyHP+102 energySpD+52 energySurfPower +33 energySpA+52 energySurfPower +33 energyX Sp. AtkMove Gau…7 energyDouble D…lv 510 energyBig Ol' …Power +255 energyX Sp. AtkMP Refre…7 energyBig Ol' …Power +255 energyBig Ol' …Power +255 energy

48 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brine: Power +4Brine: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Big Ol' Splash Water Beam: Power +25Big Ol' Splash Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Surf: Move Gauge Refresh 3Move: Surf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brine: Move Gauge Refresh 3Move: Brine Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bouncy Feelings!: Move Gauge Refresh 3Move: Bouncy Feelings! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bouncy Feelings!: MP Refresh 3Move: Bouncy Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Sp. Atk: Move Gauge Refresh 3Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Shower Power 3Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Brine: Superduper Effective 5Move: Brine Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Brine: Mind Swell 4Move: Brine Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs

May & Wailmer

Art

May & Wailmer key art

More Water sync pairs

All sync pairs