
Kanto
Misty (Arc Suit) & Starmie
★★★★★
/
Water/Multi
Introduction
Misty (Arc Suit) & Starmie is a 5-star Water sync pair in Pokémon Masters EX. Misty (Arc Suit) & Starmie's role is Multi. Faction: Kanto.
On the Pokémon Masters EX tier list Misty (Arc Suit) & Starmie is S tier, 18th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Misty (Arc Suit) & Starmie's banners
All banners- 17 February 2026 to 7 April 2026Special Present! (2026-02)
Stats
- HP117th of 765875
- Attack363rd of 765352
- Defense239th of 765257
- Sp. Atk131st of 765500
- Sp. Def238th of 765257
- Speed116th of 765457
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 183Lv. 45: 258Lv. 100: 555Lv. 120: 619Lv. 140: 683Lv. 200: 875
- AttackLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- DefenseLv. 1: 8Lv. 30: 34Lv. 45: 58Lv. 100: 157Lv. 120: 177Lv. 140: 197Lv. 200: 257
- Sp. AtkLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- Sp. DefLv. 1: 8Lv. 30: 34Lv. 45: 58Lv. 100: 157Lv. 120: 177Lv. 140: 197Lv. 200: 257
- SpeedLv. 1: 13Lv. 30: 59Lv. 45: 101Lv. 100: 277Lv. 120: 313Lv. 140: 349Lv. 200: 457
Sync pair
Moves
5- Almighty Bubble Beam
Water·Special·Power 200-240·2 gauge·Opponent (one)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Sp. Def and Speed by 2 stat ranks.
- Kanto AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Almighty Hydro Pump
Water·Special·Power 350-420·2 gauge·1 MP·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target confused. The power of this move is not lowered even if there are multiple targets.
- Endure and Attack!Trainer moveStatus·1 MP·Self
Applies the Damage Guard Next effect to the user. Increases the user's Sync Move ↑ Next effect by 5 ranks. Applies the Enduring effect to the user.
- Piercing Droplets Divine Bubble BeamSync move
Water·Special·Power 300-360·Opponent (one)Increases the user's Special Moves ↑ Next effect by 2 ranks.
Passive skills
4- Splash Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Splash Judgment
Raises the Water Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Water Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.
- My Policy for Battle Is...
Grants all of the following effects the first time the user enters a battle each battle: Applies Kanto Circle (Special) to the allied field of play. Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- An All-Out Offensive!
Reduces the user's sync move countdown by 1 when it applies Kanto Circle (Special) to the allied field of play. Increases the user's Special Moves ↑ Next effect by 1 rank when it applies Kanto Circle (Special) to the allied field of play.
Sync grid
5252 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Piercing Droplets Divine Bubble Beam: Power +50Piercing Droplets Divine Bubble Beam: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- 1st S-Move: Rainy & Extension 3Makes the weather rainy the first time the user's sync move is used each battle. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- The Tomboyish Mermaid's True PowerReduces the user's sync move countdown by 3 the first time the remaining MP for its move is zero each battle. Restores 1 MP of the user's move the first time the remaining MP for that move is zero each battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Almighty Bubble Beam: Power +4Almighty Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Bubble Beam: Power +4Almighty Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Bubble Beam: Power +4Almighty Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Almighty Hydro Pump: Power +2Almighty Hydro Pump: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Hydro Pump: Power +2Almighty Hydro Pump: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Hydro Pump: Power +2Almighty Hydro Pump: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Almighty Hydro Pump: Power +2Almighty Hydro Pump: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Hydro Pump: Power +2Almighty Hydro Pump: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Bubble Beam: Power +4Almighty Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Bubble Beam: Power +4Almighty Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Piercing Droplets Divine Bubble Beam: Power +25Piercing Droplets Divine Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Piercing Droplets Divine Bubble Beam: Power +25Piercing Droplets Divine Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Curative Confusion 1Restores the user's HP when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Almighty Hydro Pump: Move Gauge Refresh 3Move: Almighty Hydro Pump Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hit: Sync Move Boost ↑1 9Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Almighty Bubble Beam: Move Gauge Refresh 3Move: Almighty Bubble Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hit Confused Opp: Stat ↓2 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Baffle Buff 3Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Kanto C (Spec) Extension 5Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Almighty Hydro Pump: Staggering 9Move: Almighty Hydro Pump Makes the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Misty (Arc Suit) & Starmie
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