
Kanto
Misty & Golduck
★★★★
/
Water/Support
Introduction
Misty & Golduck is a 4-star Water sync pair in Pokémon Masters EX. Misty & Golduck's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Misty & Golduck is C tier, 428th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP481st of 765771
- Attack363rd of 765352
- Defense586th of 765171
- Sp. Atk180th of 765464
- Sp. Def554th of 765193
- Speed369th of 765368
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 161Lv. 45: 227Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
- AttackLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- DefenseLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Hypnosis
Psychic·Status·Accuracy 75·2 gauge·Opponent (one)Puts the target to sleep.
- Muddy Water
Water·Special·Power 116-139·Accuracy 85·3 gauge·Opponent (all)Has a chance (30%) of lowering the target's accuracy by 1 stat rank.
- All-Out Offensive!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Open Ocean Dive Water BeamSync move
Water·Special·Power 200-240·Opponent (one)The more the target's accuracy is lowered, the greater the power of this attack.
Passive skills
3- Pinpoint Entry 2
Raises the user's accuracy by 2 stat ranks when it enters a battle.
- On a Roll 1
Raises the chance of lowering stat values with the additional effects of the user's moves.
- Hem In 9
Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful.
Sync grid
4848 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hypnosis: Accuracy +10Hypnosis: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Muddy Water: Accuracy +15Muddy Water: Accuracy ↑ +15 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Open Ocean Dive Water Beam: Power +25Open Ocean Dive Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Open Ocean Dive Water Beam: Power +25Open Ocean Dive Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- All-Out Offensive!: MP Refresh 2Move: All-Out Offensive! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water Gun: Move Gauge Refresh 2Move: Water Gun Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hypnosis: Move Gauge Refresh 2Move: Hypnosis Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Muddy Water: Move Gauge Refresh 2Move: Muddy Water Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Muddy Water: On a Roll 2Move: Muddy Water Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Attack Trap 4Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- All-Out Offensive!: Ramp Up 2Move: All-Out Offensive! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Infliction 1Charges the user's move gauge by 1 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st Use Status P-Move: Team Free Move NextApplies the Free Move Next effect to all allied sync pairs the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Wide OpenThe more the target's evasiveness is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stationary Target 3Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Trapped Opp: Sp. Def ↓ 9Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Misty & Golduck
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