
Kanto
Misty & Starmie
★★★
/
Water/Tech
Introduction
Misty & Starmie is a 3-star Water sync pair in Pokémon Masters EX. Misty & Starmie's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Misty & Starmie is D tier, 578th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP430th of 765800
- Attack635th of 765169
- Defense198th of 765269
- Sp. Atk451st of 765287
- Sp. Def194th of 765289
- Speed529th of 765319
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 82Lv. 30: 177Lv. 45: 237Lv. 100: 512Lv. 120: 572Lv. 140: 632Lv. 200: 800
- AttackLv. 1: 5Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- DefenseLv. 1: 10Lv. 30: 46Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
- Sp. AtkLv. 1: 7Lv. 30: 45Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 287
- Sp. DefLv. 1: 9Lv. 30: 47Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 289
- SpeedLv. 1: 8Lv. 30: 51Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319
Sync pair
Moves
5- Bubble Beam
Water·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of lowering the target's Speed by 1 stat rank.
- X Sp. Def AllStatus·2 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Catch Us If You Can!Trainer moveStatus·2 MP·Ally (one)
Raises an ally's evasiveness by 2 stat ranks. Applies the Gradual Healing effect to an ally.
- Hydro Pump
Water·Special·Power 125-150·Accuracy 80·3 gauge·Opponent (one)No additional effect.
- Tomboyish Mermaid Bubble BeamSync move
Water·Special·Power 200-240·Opponent (one)The more the user's Sp. Def is raised, the greater the power of this attack.
Passive skills
1- Healing Hand 2
Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.
Sync grid
4848 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- X Sp. Def All: SelflessMove: X Sp. Def All Makes opponents target the user for a short time when the user's move is successful while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Tomboyish Mermaid Bubble Beam: Power +25Tomboyish Mermaid Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Tomboyish Mermaid Bubble Beam: Power +25Tomboyish Mermaid Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bubble Beam: Move Gauge Refresh 3Move: Bubble Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Hydro Pump: Move Gauge Refresh 3Move: Hydro Pump Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Smart CookieThe more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Superduper Effective 5Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Hydro Pump: Mind Swell 4Move: Hydro Pump Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Catch Us If You Can!: MP Refresh 3Move: Catch Us If You Can! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Def All: MP Refresh 3Move: X Sp. Def All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Revenge Boost 2Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Catch Us If You Can!: Move on Ally: HP Recovery (M) 1Move: Catch Us If You Can! When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hydro Pump: Accuracy +15Hydro Pump: Accuracy ↑ +15 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ridicure 2Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Misty & Starmie
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