Misty & Starmie

Kanto

Misty & Starmie

★★★

/Water/Tech

Dtier

Introduction

Misty & Starmie is a 3-star Water sync pair in Pokémon Masters EX. Misty & Starmie's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Misty & Starmie is D tier, 578th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP430th800
  • Attack635th169
  • Defense198th269
  • Sp. Atk451st287
  • Sp. Def194th289
  • Speed529th319

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 82Lv. 30: 177Lv. 45: 237Lv. 100: 512Lv. 120: 572Lv. 140: 632Lv. 200: 800
  • AttackLv. 1: 5Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
  • DefenseLv. 1: 10Lv. 30: 46Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
  • Sp. AtkLv. 1: 7Lv. 30: 45Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 287
  • Sp. DefLv. 1: 9Lv. 30: 47Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 289
  • SpeedLv. 1: 8Lv. 30: 51Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319

Sync pair

TrainerMisty
PokémonStarmie
TypeWater
WeaknessElectric
RoleTech
Base rarity3★
How to getStory
Released28 Aug 2025
ThemesWater, Kanto, Gym Leader, Passionate Spirit

Moves

5
  • Bubble Beam
    Water·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Speed by 1 stat rank.

  • X Sp. Def All
    Status·2 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 2 stat ranks.

  • Catch Us If You Can!Trainer move
    Status·2 MP·Ally (one)

    Raises an ally's evasiveness by 2 stat ranks. Applies the Gradual Healing effect to an ally.

  • Hydro Pump
    Water·Special·Power 125-150·Accuracy 80·3 gauge·Opponent (one)

    No additional effect.

  • Tomboyish Mermaid Bubble BeamSync move
    Water·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Def is raised, the greater the power of this attack.

Passive skills

1
  • Healing Hand 2

    Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyBubble B…Power +42 energySpA+104 energySpA+104 energyBubble B…Power +42 energySmart Co…7 energySpe+103 energyBubble B…Power +42 energySuperdup…lv 57 energyBubble B…Move Gau…6 energyHydro Pu…Mind Swe…7 energyHP+205 energySpA+52 energyDef+52 energyHydro Pu…Power +43 energyCatch Us…MP Refre…7 energySpD+208 energyHydro Pu…Power +43 energyCatch Us…Move on …10 energyBlind Sp…8 energySpA+52 energyHydro Pu…Power +43 energySpe+104 energyHydro Pu…Move Gau…6 energyHydro Pu…Power +43 energySpA+104 energyX Sp. De…MP Refre…7 energyHydro Pu…Power +43 energyRevenge …lv 28 energyX Sp. De…Selfless5 energyHydro Pu…Acc +1510 energyHP+205 energyDef+52 energyHP+205 energyBubble B…Power +42 energySpA+104 energyAgile En…lv 18 energyBubble B…Power +42 energyDef+208 energyRidicurelv 210 energyTomboyis…Power +255 energyTomboyis…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hydro Pump: Power +4Hydro Pump: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • X Sp. Def All: SelflessMove: X Sp. Def All Makes opponents target the user for a short time when the user's move is successful while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Tomboyish Mermaid Bubble Beam: Power +25Tomboyish Mermaid Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tomboyish Mermaid Bubble Beam: Power +25Tomboyish Mermaid Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bubble Beam: Move Gauge Refresh 3Move: Bubble Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Hydro Pump: Move Gauge Refresh 3Move: Hydro Pump Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Smart CookieThe more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 5Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Hydro Pump: Mind Swell 4Move: Hydro Pump Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Catch Us If You Can!: MP Refresh 3Move: Catch Us If You Can! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Def All: MP Refresh 3Move: X Sp. Def All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Revenge Boost 2Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Catch Us If You Can!: Move on Ally: HP Recovery (M) 1Move: Catch Us If You Can! When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hydro Pump: Accuracy +15Hydro Pump: Accuracy ↑ +15 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ridicure 2Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Misty & Starmie

Art

Misty & Starmie key art

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