
Kanto
Misty (Swimsuit) & Psyduck
★★★★
/
Water/Tech
Introduction
Misty (Swimsuit) & Psyduck is a 4-star Water sync pair in Pokémon Masters EX. Misty (Swimsuit) & Psyduck's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Misty (Swimsuit) & Psyduck is C tier, 429th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP645th of 765664
- Attack490th of 765262
- Defense191st of 765290
- Sp. Atk366th of 765343
- Sp. Def190th of 765292
- Speed512th of 765344
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 93Lv. 30: 168Lv. 45: 216Lv. 100: 436Lv. 120: 484Lv. 140: 532Lv. 200: 664
- AttackLv. 1: 8Lv. 30: 42Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- DefenseLv. 1: 10Lv. 30: 48Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 290
- Sp. AtkLv. 1: 12Lv. 30: 56Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 343
- Sp. DefLv. 1: 12Lv. 30: 50Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 292
- SpeedLv. 1: 13Lv. 30: 57Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 344
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Full HealStatus·2 MP·Ally (one)
Removes all status conditions from an ally.
- Duck and Cover!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- All-Out Offense Water BeamSync move
Water·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Racing Rain 1
Quickly charges the move gauge when the weather is rainy.
- Look Alive 1
Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync grid
4848 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +2Water Gun: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- All-Out Offense Water Beam: Power +25All-Out Offense Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- All-Out Offense Water Beam: Power +25All-Out Offense Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Potion: Move Gauge Refresh 3Move: Potion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Full Heal: Move Gauge Refresh 3Move: Full Heal Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Duck and Cover!: Move Gauge Refresh 3Move: Duck and Cover! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Run 1Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Full Heal: MP Refresh 3Move: Full Heal Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Duck and Cover!: MP Refresh 3Move: Duck and Cover! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Water Gun: Raging Rain 2Move: Water Gun Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Torrential TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Water Gun: Move Gauge Refresh 9Move: Water Gun Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Misty (Swimsuit) & Psyduck
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