
Kanto
Misty (Sygna Suit) & Vaporeon
★★★★★
/
Water/Support
Introduction
Misty (Sygna Suit) & Vaporeon is a 5-star Water sync pair in Pokémon Masters EX. Misty (Sygna Suit) & Vaporeon's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Misty (Sygna Suit) & Vaporeon is D tier, 506th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Misty (Sygna Suit) & Vaporeon's banners
All banners- 21 February 2022 to 24 February 2022Double Feature Spotlight Scout (2022-02)
- 30 September 2021 to 16 October 2021Sygna Suit Misty Spotlight Scout ×6! Limit 3!
Stats
- HP445th of 765779
- Attack541st of 765245
- Defense331st of 765226
- Sp. Atk206th of 765444
- Sp. Def211th of 765264
- Speed536th of 765316
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 15Lv. 30: 41Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
- SpeedLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Mist
Ice·Status·2 gauge·2 MP·Ally: FieldApplies the Stat Reduction Defense effect to the allied field of play.
- Haze
Ice·Status·2 gauge·2 MP·Opponent (all)Returns the target's raised stats to normal.
- Go with the Flow!Trainer moveStatus·2 MP·Ally (all)
Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Mermaid Duo Hydro PumpSync move
Water·Special·Power 200-240·Opponent (one)This attack's power increases when none of the target's stats are raised.
Passive skills
3- Charging Infliction 4
Charges the user's move gauge by 4 when its Pokémon uses a status move.
- Shifty Striker 4
Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
- Healthy Healing
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
Sync grid
4848 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Mermaid Duo Hydro Pump: Power +25Mermaid Duo Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mermaid Duo Hydro Pump: Power +25Mermaid Duo Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Water Gun: Shifty Striker 4Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Go with the Flow!: MP Refresh 2Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Haze: MP Refresh 2Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mist: MP Refresh 2Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water Gun: Move Gauge Refresh 9Move: Water Gun Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync Power FluxThe fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Team Smart Infliction 4Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Team Shielding Infliction 4Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Leg Up 1Has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Haze: Propulsion 3Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mist: Propulsion 3Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Misty (Sygna Suit) & Vaporeon
Art















