Misty (Sygna Suit) & Vaporeon

Kanto

Misty (Sygna Suit) & Vaporeon

★★★★★

/Water/Support

Dtier

Introduction

Misty (Sygna Suit) & Vaporeon is a 5-star Water sync pair in Pokémon Masters EX. Misty (Sygna Suit) & Vaporeon's role is Support. Faction: Kanto.

On the Pokémon Masters EX tier list Misty (Sygna Suit) & Vaporeon is D tier, 506th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Misty (Sygna Suit) & Vaporeon's banners

All banners
  • 21 February 2022 to 24 February 2022Double Feature Spotlight Scout (2022-02)
  • 30 September 2021 to 16 October 2021Sygna Suit Misty Spotlight Scout ×6! Limit 3!

Stats

  • HP445th779
  • Attack541st245
  • Defense331st226
  • Sp. Atk206th444
  • Sp. Def211th264
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
  • AttackLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 15Lv. 30: 41Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
  • SpeedLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerMisty (Sygna Suit)
PokémonVaporeon
TypeWater
WeaknessElectric
RoleSupport
Base rarity5★
How to getRegular scout pool
Released30 Sept 2021
6★ EXAvailable since 30 Sept 2021
ThemesWater, Kanto, Sygna Suit, Battle Facility Foe

Moves

5
  • Water Gun
    Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Mist
    Ice·Status·2 gauge·2 MP·Ally: Field

    Applies the Stat Reduction Defense effect to the allied field of play.

  • Haze
    Ice·Status·2 gauge·2 MP·Opponent (all)

    Returns the target's raised stats to normal.

  • Go with the Flow!Trainer move
    Status·2 MP·Ally (all)

    Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.

  • Mermaid Duo Hydro PumpSync move
    Water·Special·Power 200-240·Opponent (one)

    This attack's power increases when none of the target's stats are raised.

Passive skills

3
  • Charging Infliction 4

    Charges the user's move gauge by 4 when its Pokémon uses a status move.

  • Shifty Striker 4

    Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.

  • Healthy Healing

    Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpe+52 energyHP+102 energySpA+104 energyWater GunPower +33 energyWater GunPower +33 energyWater GunPower +33 energyWater GunMove Gau…8 energySync Pow…9 energyAgile En…lv 16 energyWater GunShifty S…7 energyDef+52 energyHP+102 energyWater GunPower +33 energyWater GunPower +33 energySpD+104 energyGo with …MP Refre…7 energySpe+207 energyBlind Sp…9 energyLeg Uplv 110 energySpD+52 energySpA+52 energySpe+52 energyDef+104 energyFlamepro…5 energyHazeMP Refre…7 energyHazePropulsi…10 energyGrand En…lv 16 energyTeam Sma…lv 49 energyDef+52 energySpA+52 energyHP+102 energyFast Run…5 energyWater GunPower +33 energyWater GunPower +33 energyBob and …7 energyMistMP Refre…7 energySpD+104 energyMistPropulsi…10 energyTeam Shi…lv 49 energyMermaid …Power +255 energyMermaid …Power +255 energy

48 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +3Water Gun: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Mermaid Duo Hydro Pump: Power +25Mermaid Duo Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mermaid Duo Hydro Pump: Power +25Mermaid Duo Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Water Gun: Shifty Striker 4Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Go with the Flow!: MP Refresh 2Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Haze: MP Refresh 2Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mist: MP Refresh 2Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Water Gun: Move Gauge Refresh 9Move: Water Gun Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sync Power FluxThe fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Team Smart Infliction 4Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Team Shielding Infliction 4Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Leg Up 1Has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Haze: Propulsion 3Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mist: Propulsion 3Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Misty (Sygna Suit) & Vaporeon

Art

Misty (Sygna Suit) & Vaporeon key art

More Water sync pairs

All sync pairs