
Alola
Molayne & Dugtrio
★★★★
/
Steel
Introduction
Molayne & Dugtrio is a 4-star Steel sync pair in Pokémon Masters EX. Faction: Alola.
On the Pokémon Masters EX tier list Molayne & Dugtrio is D tier, 492nd of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Stats
- HP671st of 765535
- Attack279th of 765440
- Defense549th of 765192
- Sp. Atk453rd of 765280
- Sp. Def463rd of 765209
- Speed28th of 765538
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 55Lv. 30: 118Lv. 45: 160Lv. 100: 347Lv. 120: 387Lv. 140: 427Lv. 200: 535
- AttackLv. 1: 15Lv. 30: 71Lv. 45: 107Lv. 100: 272Lv. 120: 308Lv. 140: 344Lv. 200: 440
- DefenseLv. 1: 6Lv. 30: 32Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 192
- Sp. AtkLv. 1: 9Lv. 30: 46Lv. 45: 70Lv. 100: 180Lv. 120: 200Lv. 140: 220Lv. 200: 280
- Sp. DefLv. 1: 6Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 18Lv. 30: 87Lv. 45: 132Lv. 100: 330Lv. 120: 374Lv. 140: 418Lv. 200: 538
Sync pair
Moves
5- Metal Claw
Steel·Physical·Power 21-25·Accuracy 95·1 gauge·Opponent (one)Has a chance (10%) of raising the user's Attack by 1 stat rank.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Iron Head
Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Bend but Don't Break!Trainer moveStatus·2 MP·Self
Raises the user's Defense and Sp. Def by 1 stat rank. Raises the user's Speed by 2 stat ranks.
- Supernova Corkscrew CrashSync move
Steel·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
2- Arresting Glare 1
Has a chance (20%) of lowering the Speed of an opponent that attacked the user by 1 stat rank when the user is hit by a physical attack move.
- Backfire 2
Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints.
Sync grid
4848 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Supernova Corkscrew Crash: Power +25Supernova Corkscrew Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Supernova Corkscrew Crash: Power +25Supernova Corkscrew Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Metal Claw: Move Gauge Refresh 3Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metal Claw: Swag Bag 4Move: Metal Claw Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bend but Don't Break!: MP Refresh 2Move: Bend but Don't Break! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Arresting Glare 9Lowers the Speed of an opponent that attacked the user by 1 stat rank when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bend but Don't Break!: Fleet Feet 1Move: Bend but Don't Break! Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Flinch Hitter 5Powers up the user's sync move when the target is flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Trip Wire 2Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Molayne & Dugtrio
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