
Unova
Nate (Champion) & Haxorus
★★★★★
/
Dragon
Introduction
Nate (Champion) & Haxorus is a 5-star Dragon sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Nate (Champion) & Haxorus is B tier, 159th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Nate (Champion) & Haxorus's banners
All banners- 25 January 2026 to 26 January 2026Triple Feature Master Fair (2026-01)
- 30 November 2023 to 11 January 2024Special Present! (2023-11)
Stats
- HP175th of 765865
- Attack40th of 765556
- Defense421st of 765214
- Sp. Atk206th of 765444
- Sp. Def456th of 765210
- Speed81st of 765464
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 173Lv. 45: 248Lv. 100: 545Lv. 120: 609Lv. 140: 673Lv. 200: 865
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 18Lv. 30: 39Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 15Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- SpeedLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
Sync pair
Moves
5- Scale Shot
Dragon·Physical·Power 16-19·Accuracy 90·2 gauge·Opponent (one)Attacks the target two to five times in a row. Raises the user's Speed by 1 stat rank. Lowers the user's Defense by 1 stat rank.
- Unova PassionStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Dark Black Outrage
Dragon·Physical·Power 250-300·4 gauge·1 MP·Opponent (all)Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never misses. Reduces the user's sync move countdown by 1.
- Glory of the Challenge!Trainer moveStatus·2 MP·Self
Returns the user's lowered stats to normal. Raises the user's Speed by 3 stat ranks. Applies the Free Move Next effect to the user.
- Resonating Will Dragon ClawSync move
Dragon·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Unova Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Strategy: Focus on Attack!
Raises the user's Attack by 6 stat ranks when its Trainer uses a move. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move.
- Better Than Perfect Opportunity
Restores 1 MP of the user's buddy move after your team's sync pair uses their sync move. Increases the user's Physical Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move.
- P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
Sync grid
5050 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Dragon Zone Extension 3Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Dragon Drop ZoneTurns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Scale Shot: Power +1Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Scale Shot: Power +1Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Scale Shot: Power +1Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dark Black Outrage: Power +3Dark Black Outrage: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Black Outrage: Power +3Dark Black Outrage: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Scale Shot: Power +1Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Scale Shot: Power +1Scale Shot: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Black Outrage: Power +3Dark Black Outrage: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Black Outrage: Power +3Dark Black Outrage: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dark Black Outrage: Power +3Dark Black Outrage: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Scale Shot: Accuracy +10Scale Shot: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Resonating Will Dragon Claw: Power +25Resonating Will Dragon Claw: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Resonating Will Dragon Claw: Power +25Resonating Will Dragon Claw: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Scale Shot: Move Gauge Refresh 3Move: Scale Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon Zone: Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speedster's Sync 5Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Glory of the Challenge!: MP Refresh 2Move: Glory of the Challenge! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon Zone: Attack Move DR 2Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dark Black Outrage: Move Gauge Refresh 3Move: Dark Black Outrage Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Unova C (Phys): Moves ↑ 3Powers up the user's moves when Unova Circle (Physical) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Stat ↓: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when any of its stats are lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Scale Shot: No QuarterMove: Scale Shot Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Punishing Strike 2Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unova C (Phys): S-Moves ↑ 9Powers up the user's sync move when Unova Circle (Physical) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Strike: Attack ↓ 2Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Attack by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unova C (Phys) Extension 3Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Nate (Champion) & Haxorus
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