Nessa & Barraskewda

Galar

Nessa & Barraskewda

★★★★

/Water/Field

Introduction

Nessa & Barraskewda is a 4-star Water sync pair in Pokémon Masters EX. Nessa & Barraskewda's role is Field. Faction: Galar.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP507th761
  • Attack138th500
  • Defense549th192
  • Sp. Atk467th260
  • Sp. Def594th171
  • Speed335th378

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 82Lv. 30: 151Lv. 45: 217Lv. 100: 481Lv. 120: 537Lv. 140: 593Lv. 200: 761
  • AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • DefenseLv. 1: 9Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 128Lv. 140: 144Lv. 200: 192
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
  • SpeedLv. 1: 22Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 266Lv. 140: 294Lv. 200: 378

Sync pair

TrainerNessa
PokémonBarraskewda
TypeWater
WeaknessGrass
RoleField
Base rarity4★
How to getStory
Released28 Aug 2026
6★ EXAvailable since 28 Aug 2026
ThemesWater, Galar, Gym Leader, Artistic

Moves

5
  • Waterfall
    Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of making the target flinch.

  • Rain Dance
    Water·Status·2 gauge·2 MP·Entire Field

    Makes the weather rainy.

  • Aqua Jet
    Water·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)

    No additional effect.

  • Graceful Moves!Trainer move
    Status·1 MP·Ally (one)

    Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 2 stat ranks.

  • Gracefully Fired Off Water ImpactSync move
    Water·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • 1st Use Status P-Move: Team Free Move Next

    Applies the Free Move Next effect to all allied sync pairs the first time the user's Pokémon uses a status move each battle.

  • Defense Destroyer 9

    Lowers the target's Defense by 2 stat ranks when the user's attack move against it is successful.

  • Rainy Immunity

    Status conditions cannot be inflicted on the user when the weather is rainy.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energyWaterfallPower +43 energyWaterfallPower +43 energyWaterfallPower +43 energyQuick Cu…7 energyWaterfallMove Gau…7 energyClearhea…5 energyWaterfallAggravat…10 energyShower P…lv 510 energySpe+52 energySpD+52 energyAtk+52 energyAqua JetPower +43 energyAqua JetPower +43 energyDef+52 energyAqua JetPower +43 energyHP+204 energyRacing R…lv 29 energyDire Rainlv 110 energyRain Dan…MP Refre…7 energySpD+52 energyAtk+52 energyHP+102 energyDef+52 energyAqua JetPower +43 energyAqua JetPower +43 energyHeadstro…5 energyAtk+104 energyGraceful…MP Refre…7 energyGraceful…Power +255 energyGraceful…Move on …10 energySpe+52 energyHP+102 energyWaterfallPower +43 energyWaterfallPower +43 energyUnbending5 energyAtk+104 energyRain Gearlv 28 energyGraceful…Power +255 energyDebut: C…lv 110 energyGraceful…Power +255 energyGraceful…Power +255 energy

48 tiles, 194 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rain Dance: MP Refresh 2Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Graceful Moves!: MP Refresh 2Move: Graceful Moves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Waterfall: Aggravation 1Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dire Rain 1Critical hits land more easily when the user's attack move is used while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Graceful Moves!: Move on Ally: Attack ↑ 1Move: Graceful Moves! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by 1 stat rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Debut: Crit Rate ↑ 1Raises the user's critical-hit rate by 1 stat rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Nessa & Barraskewda

Art

Nessa & Barraskewda key art

More Water sync pairs

All sync pairs