
Galar
Nessa & Barraskewda
★★★★
/
Water/Field
Introduction
Nessa & Barraskewda is a 4-star Water sync pair in Pokémon Masters EX. Nessa & Barraskewda's role is Field. Faction: Galar.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP507th of 765761
- Attack138th of 765500
- Defense549th of 765192
- Sp. Atk467th of 765260
- Sp. Def594th of 765171
- Speed335th of 765378
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 82Lv. 30: 151Lv. 45: 217Lv. 100: 481Lv. 120: 537Lv. 140: 593Lv. 200: 761
- AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- DefenseLv. 1: 9Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 128Lv. 140: 144Lv. 200: 192
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- SpeedLv. 1: 22Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 266Lv. 140: 294Lv. 200: 378
Sync pair
Moves
5- Waterfall
Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Rain Dance
Water·Status·2 gauge·2 MP·Entire FieldMakes the weather rainy.
- Aqua Jet
Water·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)No additional effect.
- Graceful Moves!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 2 stat ranks.
- Gracefully Fired Off Water ImpactSync move
Water·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- 1st Use Status P-Move: Team Free Move Next
Applies the Free Move Next effect to all allied sync pairs the first time the user's Pokémon uses a status move each battle.
- Defense Destroyer 9
Lowers the target's Defense by 2 stat ranks when the user's attack move against it is successful.
- Rainy Immunity
Status conditions cannot be inflicted on the user when the weather is rainy.
Sync grid
4848 tiles, 194 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Gracefully Fired Off Water Impact: Power +25Gracefully Fired Off Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rain Dance: MP Refresh 2Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Graceful Moves!: MP Refresh 2Move: Graceful Moves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Waterfall: Aggravation 1Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dire Rain 1Critical hits land more easily when the user's attack move is used while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Graceful Moves!: Move on Ally: Attack ↑ 1Move: Graceful Moves! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by 1 stat rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Crit Rate ↑ 1Raises the user's critical-hit rate by 1 stat rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Nessa & Barraskewda
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