
Galar
Nessa & Drednaw
★★★★★
/
Water/Support
Introduction
Nessa & Drednaw is a 5-star Water sync pair in Pokémon Masters EX. Nessa & Drednaw's role is Support. Faction: Galar.
On the Pokémon Masters EX tier list Nessa & Drednaw is C tier, 395th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Nessa & Drednaw's banners
All banners- 13 May 2021 to 29 May 2021Nessa Spotlight Scout
Stats
- HP65th of 765887
- Attack289th of 765415
- Defense193rd of 765270
- Sp. Atk505th of 765259
- Sp. Def503rd of 765205
- Speed652nd of 765261
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 181Lv. 45: 259Lv. 100: 567Lv. 120: 631Lv. 140: 695Lv. 200: 887
- AttackLv. 1: 20Lv. 30: 62Lv. 45: 101Lv. 100: 255Lv. 120: 287Lv. 140: 319Lv. 200: 415
- DefenseLv. 1: 20Lv. 30: 47Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
- Sp. AtkLv. 1: 10Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
- Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- SpeedLv. 1: 12Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
Sync pair
Moves
5- Razor Shell
Water·Physical·Power 103-123·Accuracy 95·3 gauge·Opponent (one)Has a chance (50%) of lowering the target's Defense by 1 stat rank.
- Jaw Lock
Dark·Physical·Power 140-168·Accuracy 100·3 gauge·Opponent (one)Applies the Restrain effect to the target and the user.
- Rock Tomb
Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Wash 'Em Away!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, raises the user's Speed by 3 stat ranks when the weather is rainy.
- Flood the Stadium LiquidationSync move
Water·Physical·Power 200-240·Opponent (one)This attack's power increases when the target is restrained.
Passive skills
3- Restrained Power-Up 5
Powers up the user's moves when it is restrained.
- Ripple Effect 9
When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead.
- Restrained Freebie 3
Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while it is restrained.
Sync grid
5454 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wash 'Em Away!: Berserker 1Move: Wash 'Em Away! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Shell: On a Roll 1Move: Razor Shell Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Jaw Lock: Power +3Jaw Lock: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Jaw Lock: Power +3Jaw Lock: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Jaw Lock: Power +3Jaw Lock: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Jaw Lock: Power +3Jaw Lock: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Razor Shell: Accuracy +5Razor Shell: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Flood the Stadium Liquidation: Power +25Flood the Stadium Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Flood the Stadium Liquidation: Power +25Flood the Stadium Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Razor Shell: Defense Crush 9Move: Razor Shell Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Razor Shell: Move Gauge Refresh 2Move: Razor Shell Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Wash 'Em Away!: MP Refresh 3Move: Wash 'Em Away! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Jaw Lock: Move Gauge Refresh 2Move: Jaw Lock Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Racing Rain 3Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Raging Rain 3Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Razor Shell: Critical Focus 1Move: Razor Shell Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Restrained Recovery 1Restores the user's HP whenever its Pokémon takes an action while it is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hold Hostage 2Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Nessa & Drednaw
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