
Player & Solgaleo
5-star/SteelC tier
Introduction
Player & Solgaleo is a 5-star Steel sync pair in Pokémon Masters EX. Faction: Pasio.
On the Pokémon Masters EX tier list Player & Solgaleo is C tier, 285th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Stats
- HP602nd of 765705
- Attack154th of 765497
- Defense502nd of 765204
- Sp. Atk276th of 765427
- Sp. Def536th of 765198
- Speed428th of 765355
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 84Lv. 30: 186Lv. 45: 243Lv. 100: 485Lv. 120: 529Lv. 140: 573Lv. 200: 705
- AttackLv. 1: 25Lv. 30: 105Lv. 45: 150Lv. 100: 337Lv. 120: 369Lv. 140: 401Lv. 200: 497
- DefenseLv. 1: 10Lv. 30: 46Lv. 45: 67Lv. 100: 144Lv. 120: 156Lv. 140: 168Lv. 200: 204
- Sp. AtkLv. 1: 14Lv. 30: 83Lv. 45: 122Lv. 100: 287Lv. 120: 315Lv. 140: 343Lv. 200: 427
- Sp. DefLv. 1: 9Lv. 30: 43Lv. 45: 61Lv. 100: 138Lv. 120: 150Lv. 140: 162Lv. 200: 198
- SpeedLv. 1: 12Lv. 30: 70Lv. 45: 103Lv. 100: 235Lv. 120: 259Lv. 140: 283Lv. 200: 355
Sync pair
Moves
5- Metal Claw
Steel·Physical·Power 21-25·Accuracy 95·1 gauge·Opponent (one)Has a chance (10%) of raising the user's Attack by 1 stat rank.
- Sunsteel Strike
Steel·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
- Bright As the Sun!Trainer moveStatus·3 gauge·2 MP·Self
Raises the user's Attack, Sp. Atk, and accuracy by 3 stat ranks.
- Focus Blast
Fighting·Special·Power 142-170·Accuracy 70·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Shining Friendship Sunraze SmashSync move
Steel·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Impervious
The user's stats cannot be lowered.
Sync grid
5454 tiles, 190 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Bright As the Sun!: Critical Eye 1Move: Bright As the Sun! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bright As the Sun!: BOGO 9Move: Bright As the Sun! Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Focus Blast: Move Gauge Refresh 2Move: Focus Blast Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sunsteel Strike: Move Gauge Refresh 2Move: Sunsteel Strike Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Shining Friendship Sunraze Smash: Power +25Shining Friendship Sunraze Smash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shining Friendship Sunraze Smash: Power +25Shining Friendship Sunraze Smash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Metal Claw: Move Gauge Refresh 3Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Bright As the Sun!: MP Refresh 2Move: Bright As the Sun! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Sunsteel Strike: Move Gauge Refresh 3Move: Sunsteel Strike Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Focus Rush 1Raises the user's critical-hit rate by 1 stat rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Focus Blast: On a Roll 2Move: Focus Blast Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Player & Solgaleo













