
Paldea
Poppy & Iron Treads
★★★★★
/
Steel/Field
Introduction
Poppy & Iron Treads is a 5-star Steel sync pair in Pokémon Masters EX. Poppy & Iron Treads's role is Field. Faction: Paldea.
On the Pokémon Masters EX tier list Poppy & Iron Treads is A tier, 43rd of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Poppy & Iron Treads's banners
All banners- 29 April 2026 to 18 May 2026Variety Tiered Scout (2026-04)
- 29 April 2026 to 18 May 2026Double Feature Variety Scout (2026-04)
Stats
- HP356th of 765822
- Attack138th of 765500
- Defense242nd of 765253
- Sp. Atk131st of 765500
- Sp. Def287th of 765245
- Speed137th of 765445
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 175Lv. 45: 247Lv. 100: 522Lv. 120: 582Lv. 140: 642Lv. 200: 822
- AttackLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- DefenseLv. 1: 20Lv. 30: 44Lv. 45: 65Lv. 100: 153Lv. 120: 173Lv. 140: 193Lv. 200: 253
- Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 14Lv. 30: 58Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445
Sync pair
Moves
5- Steel Beam
Steel·Special·Power 199-238·Accuracy 95·4 gauge·Opponent (one)The user takes damage equal to 50% of its maximum HP. The damage is taken even when the attack fails.
- Booster EnergyStatus·2 MP·Self
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank.
- Whirly Twirly Iron Head
Steel·Physical·Power 250-300·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Lowers the target's Defense and Sp. Def by 2 stat ranks. Has a chance (50%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Oh Wow!Trainer moveStatus·1 MP·Ally (one)
Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Special Moves ↑ Next effect of an ally by 3 ranks. Increases the Sync Move ↑ Next effect of an ally by 5 ranks.
- Super Tough Steel Beam from the FutureSync move
Steel·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Treads of the Future
Grants all of the following effects when the user uses move or an ally turns the field of play's terrain into Electric Terrain: Reduces the user's sync move countdown by 1. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Solid Victory!
Grants all of the following effects the first time the user's Trainer uses a move each battle: Turns the field of play's zone into an EX Steel Zone. (An EX Steel Zone powers up Steel-type attacks.) Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Whirly Twirly Iron Head: Power +3Whirly Twirly Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Whirly Twirly Iron Head: Power +3Whirly Twirly Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Steel Beam: Accuracy +5Steel Beam: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel Beam: Power +2Steel Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel Beam: Power +2Steel Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel Beam: Power +2Steel Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Whirly Twirly Iron Head: Power +3Whirly Twirly Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Whirly Twirly Iron Head: Power +3Whirly Twirly Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Whirly Twirly Iron Head: Power +3Whirly Twirly Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Steel Beam: Power +2Steel Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel Beam: Power +2Steel Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Super Tough Steel Beam from the Future: Power +25Super Tough Steel Beam from the Future: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Super Tough Steel Beam from the Future: Power +25Super Tough Steel Beam from the Future: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Whirly Twirly Iron Head: Move Gauge Refresh 3Move: Whirly Twirly Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Booster Energy: MP Refresh 2Move: Booster Energy Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Steel Beam: Move Gauge Refresh 3Move: Steel Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Oh Wow!: MP Refresh 2Move: Oh Wow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Steel Beam: Gobsmack 9Move: Steel Beam Leaves the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Metallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Opp Sp. Def ↓: S-Moves ↑ 9Powers up the user's sync move when the target's Sp. Def is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ferocious Entry 2Raises the user's Attack and Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Steel Beam: Hit: Attack ↓ & Sp. Atk ↓ 9Move: Steel Beam Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Steel Zone Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Steel Zone Extension 3Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Oh Wow!: Move on Ally: Special Boost ↑2 9Move: Oh Wow! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 2 ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Poppy & Iron Treads
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