
Paldea
Poppy (New Year's 2025) & Steelix
★★★★★
/
Steel/Field
Introduction
Poppy (New Year's 2025) & Steelix is a 5-star Steel sync pair in Pokémon Masters EX. Poppy (New Year's 2025) & Steelix's role is Field. Faction: Paldea.
On the Pokémon Masters EX tier list Poppy (New Year's 2025) & Steelix is B tier, 146th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Poppy (New Year's 2025) & Steelix's banners
All banners- 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
- 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
- 1 January 2023 to 1 January 2025Poppy Seasonal Tiered Scout
- 1 January 2023 to 1 January 2025Poppy Seasonal Scout
Stats
- HP331st of 765827
- Attack40th of 765556
- Defense232nd of 765260
- Sp. Atk417th of 765296
- Sp. Def413th of 765219
- Speed578th of 765311
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 169Lv. 45: 241Lv. 100: 527Lv. 120: 587Lv. 140: 647Lv. 200: 827
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. AtkLv. 1: 8Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
- SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311
As Mega Steelix
- HPLv. 1: 94Lv. 30: 169Lv. 45: 241Lv. 100: 527Lv. 120: 587Lv. 140: 647Lv. 200: 827
- AttackLv. 1: 25Lv. 30: 91Lv. 45: 152Lv. 100: 403Lv. 120: 456Lv. 140: 508Lv. 200: 667
- DefenseLv. 1: 13Lv. 30: 44Lv. 45: 73Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312
- Sp. AtkLv. 1: 8Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
- SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311
Sync pair
Moves
5- Iron Tail
Steel·Physical·Power 132-158·Accuracy 75·3 gauge·Opponent (one)Has a chance (30%) of lowering the target's Defense by 1 stat rank.
- Sitrus BerryStatus·3 MP·Ally (one)
Restores an ally's HP by approximately 20% of its maximum HP.
- Diamond-Hard Iron Head
Steel·Physical·Power 200-240·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When the field of play's zone turns into a Steel Zone. Deactivation Condition: When the field of play's zone is no longer a Steel Zone. Lowers the target's Attack and Sp. Atk by 1 stat rank. Has a chance (30%) of making the target flinch. If the user's Steelix has Mega Evolved, also lowers the target's Speed by 1 stat rank. Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank. If the user's Steelix has Mega Evolved, also raises the Speed of all allied sync pairs by 1 stat rank.
- Tough as Steel!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally.
- Solid Shiny Gold Steel ImpactSync move
Steel·Physical·Power 160-192·Opponent (one)Become Mega Steelix until the end of battle.
Passive skills
3- Super Tough!
Turns the field of play's zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.
- Hit: Team "Berry" MP ↓ & Physical Boost ↑1 9
Reduces MP by 1 for the user's moves that have the Berry effect tag and increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful.
- 1st "Berry" MP 0: Steel Zone
Turns the field of play's zone into a Steel Zone the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle. (A Steel Zone powers up Steel-type attacks.)
Sync grid
5151 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Solid Shiny Gold Steel Impact: Power +30Solid Shiny Gold Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Solid Shiny Gold Steel Impact: Power +30Solid Shiny Gold Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Solid Shiny Gold Steel Impact: Power +30Solid Shiny Gold Steel Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Diamond-Hard Iron Head: Power +2Diamond-Hard Iron Head: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Diamond-Hard Iron Head: Power +2Diamond-Hard Iron Head: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Diamond-Hard Iron Head: Power +2Diamond-Hard Iron Head: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Diamond-Hard Iron Head: Power +2Diamond-Hard Iron Head: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Diamond-Hard Iron Head: Power +2Diamond-Hard Iron Head: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Solid Shiny Gold Steel Impact: Power +25Solid Shiny Gold Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Solid Shiny Gold Steel Impact: Power +25Solid Shiny Gold Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Iron Tail: Accuracy +15Iron Tail: Accuracy ↑ +15 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Iron Tail: Move Gauge Refresh 3Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Diamond-Hard Iron Head: Move Gauge Refresh 3Move: Diamond-Hard Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Iron Tail: On a Roll 3Move: Iron Tail Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tough as Steel!: Move on Ally: Supereffective ↑ Next 9Move: Tough as Steel! When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brawn Sync 3Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Metallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharpened Body 5Powers up the user's moves when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Metallic Surge 9Powers up the user's sync move when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Restore "Berry" MP 1Restores 1 MP of the user's moves that have the Berry effect tag the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Tough as Steel!: Move on Ally: Attack ↑ 2Move: Tough as Steel! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by 2 stat ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Poppy (New Year's 2025) & Steelix
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