
Paldea
Poppy & Tinkaton
★★★★★
/
Steel
Introduction
Poppy & Tinkaton is a 5-star Steel sync pair in Pokémon Masters EX. Faction: Paldea.
On the Pokémon Masters EX tier list Poppy & Tinkaton is B tier, 175th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Poppy & Tinkaton's banners
All banners- 31 July 2026 to 18 August 2026Gym Battle Celebration (2026-07)
- 6 November 2024 to 20 November 2024Type-Exclusive (2024-11)
- 16 May 2024 to 5 June 2024Poppy Poké Fair Scout
Stats
- HP445th of 765779
- Attack10th of 765612
- Defense601st of 765168
- Sp. Atk337th of 765352
- Sp. Def544th of 765195
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 19Lv. 30: 81Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Play Rough
Fairy·Physical·Power 111-133·Accuracy 90·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Attack by 1 stat rank.
- Thunder Wave
Electric·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target paralyzed.
- Steel-Hard Gigaton Hammer
Steel·Physical·Power 450-540·Accuracy 100·4 gauge·Opponent (one)Activation Condition: When the user uses any moves 1 time. Deactivation Condition: When this move is used. No additional effect.
- Reeeal Strong!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.
- Steel-Hard Strength Gigaton HammerSync move
Steel·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Use Status P-Move on Opp: Defense ↓2 9
Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a status move targeting that opponent.
- P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
- Impervious
The user's stats cannot be lowered.
Sync grid
5454 tiles, 263 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Steel-Hard Gigaton Hammer: Power +2Steel-Hard Gigaton Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel-Hard Gigaton Hammer: Power +2Steel-Hard Gigaton Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel-Hard Gigaton Hammer: Power +2Steel-Hard Gigaton Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel-Hard Gigaton Hammer: Power +2Steel-Hard Gigaton Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Steel-Hard Gigaton Hammer: Power +2Steel-Hard Gigaton Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Steel-Hard Strength Gigaton Hammer: Power +25Steel-Hard Strength Gigaton Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Steel-Hard Strength Gigaton Hammer: Power +25Steel-Hard Strength Gigaton Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Play Rough: Accuracy +10Play Rough: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Steel-Hard Strength Gigaton Hammer: Power +25Steel-Hard Strength Gigaton Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Steel-Hard Strength Gigaton Hammer: Power +25Steel-Hard Strength Gigaton Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder Wave: Move Gauge Refresh 3Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Reeeal Strong!: MP Refresh 2Move: Reeeal Strong! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Play Rough: Move Gauge Refresh 3Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Reeeal Strong!: Catalytic Kick 9Move: Reeeal Strong! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Play Rough: Superduper Effective 5Move: Play Rough Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Use Status P-Move on Opp: Attack ↓2 9Lowers the target's Attack by 2 stat ranks when the user's Pokémon uses a status move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Steel-Hard Gigaton Hammer: Twofer 9Move: Steel-Hard Gigaton Hammer Applies the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Infliction 2Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Play Rough: Paralysis Synergy 5Move: Play Rough Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Poppy & Tinkaton
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