Raihan & Duraludon

Galar

Raihan & Duraludon

★★★★★

/Steel/Strike (Special)

Ctier

Introduction

Raihan & Duraludon is a 5-star Steel sync pair in Pokémon Masters EX. Raihan & Duraludon's role is Strike (Special). Faction: Galar.

On the Pokémon Masters EX tier list Raihan & Duraludon is C tier, 286th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Raihan & Duraludon's banners

All banners
  • 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout B (2024-09)
  • 1 October 2022 to 4 October 2022Vol. 31
  • 28 April 2021 to 31 May 2021Raihan Poké Fair Scout

Stats

  • HP10th1,026
  • Attack104th510
  • Defense573rd173
  • Sp. Atk90th520
  • Sp. Def666th147
  • Speed674th224

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 110Lv. 30: 204Lv. 45: 294Lv. 100: 646Lv. 120: 722Lv. 140: 798Lv. 200: 1,026
  • AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • DefenseLv. 1: 15Lv. 30: 32Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • Sp. AtkLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520
  • Sp. DefLv. 1: 6Lv. 30: 20Lv. 45: 32Lv. 100: 87Lv. 120: 99Lv. 140: 111Lv. 200: 147
  • SpeedLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224

Sync pair

TrainerRaihan
PokémonDuraludon
TypeSteel
WeaknessFighting
RoleStrike, EX role Support (since 7 Oct 2024)
Base rarity5★
How to getPoké Fair scout
Released28 Apr 2021
6★ EXAvailable since 28 Apr 2021
ThemesSteel, Galar, Gym Leader, Gadgeteer

Moves

5
  • Steel Beam
    Steel·Special·Power 199-238·Accuracy 95·4 gauge·Opponent (one)

    The user takes damage equal to 50% of its maximum HP. The damage is taken even when the attack fails.

  • Dragon Pulse
    Dragon·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (one)

    No additional effect.

  • Rock Slide
    Rock·Physical·Power 105-126·Accuracy 90·3 gauge·Opponent (all)

    Has a chance (30%) of making the target flinch.

  • Top This!Trainer move
    Status·1 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Applies the Gradual Healing effect to the user. Lowers the user's Sp. Def by 1 stat rank.

  • Storm Clout Steel BeamSync move
    Steel·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Standfast 9

    Reduces recoil damage received from using moves that have the recoil effect tag.

  • Ferocious Entry 4

    Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle.

  • Head Start 1

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energySpA+52 energySpA+52 energySteel Be…Power +34 energySteel Be…Acc +54 energySteel Be…Power +34 energySteel Be…Power +34 energySteel Be…Move Gau…7 energySteel Be…Power +34 energyRecoil R…lv 96 energyGrand En…lv 212 energyDef+52 energySand She…4 energyRock Sli…Power +44 energySpD+52 energyRock Sli…Acc +54 energyRock Sli…Power +44 energyRock Sli…Acc +54 energyRock Sli…Move Gau…7 energySands of…lv 37 energySand Bla…lv 58 energySurging …lv 310 energySpe+52 energyDragon P…Power +44 energyDragon P…Power +44 energyDragon P…Move Gau…7 energyStoiclv 29 energyDragon P…Move Gau…7 energyDragon P…Power +44 energyTough Co…10 energyFocus Ru…lv 18 energyHP+102 energySpA+104 energyUnflappa…5 energyRock Sli…Power +44 energyBurst In8 energyTop This!MP Refre…7 energyPinpoint…lv 16 energyEntry Fr…9 energySupreme …10 energyStorm Cl…Power +255 energyStorm Cl…Power +255 energyStalwart5 energyTrip Twi…lv 910 energyCakewalk10 energyFierce E…lv 210 energyWeathere…lv 310 energySand Sync10 energy

54 tiles, 282 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Steel Beam: Power +3Steel Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Steel Beam: Accuracy +5Steel Beam: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Steel Beam: Power +3Steel Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Steel Beam: Power +3Steel Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Steel Beam: Power +3Steel Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Slide: Power +4Rock Slide: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Slide: Accuracy +5Rock Slide: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Slide: Power +4Rock Slide: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Slide: Accuracy +5Rock Slide: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dragon Pulse: Power +4Dragon Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Dragon Pulse: Power +4Dragon Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Dragon Pulse: Power +4Dragon Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rock Slide: Power +4Rock Slide: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Storm Clout Steel Beam: Power +25Storm Clout Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Storm Clout Steel Beam: Power +25Storm Clout Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Recoil Removal 9Negates recoil damage when using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Steel Beam: Move Gauge Refresh 3Move: Steel Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rock Slide: Move Gauge Refresh 3Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sands of Time 3Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dragon Pulse: Move Gauge Refresh 3Move: Dragon Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Dragon Pulse: Move Gauge Refresh 3Move: Dragon Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Top This!: MP Refresh 2Move: Top This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sand Blaster 5Powers up the user's sync move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Focus Rush 1Raises the user's critical-hit rate by 1 stat rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Stoic 2Has a chance (30%) of raising the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Entry FreebieApplies the Free Move Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Surging Sand 3Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Supreme EntryApplies the Supereffective ↑ Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trip Twice 9Lowers the target's Speed by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Weathered Warrior 3Powers up the user's moves and sync move when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Sand SyncCauses a sandstorm the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Raihan & Duraludon

Art

Raihan & Duraludon key art

More Steel sync pairs

All sync pairs