
Kanto
Red (Anniversary 2025) & Charizard
★★★★★
/
Dragon
Introduction
Red (Anniversary 2025) & Charizard is a 5-star Dragon sync pair in Pokémon Masters EX. Faction: Kanto.
On the Pokémon Masters EX tier list Red (Anniversary 2025) & Charizard is S tier, 6th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Red (Anniversary 2025) & Charizard's banners
All banners- 26 April 2024 to 28 August 2025Special Present! (2024-04)
Stats
- HP79th of 765881
- Attack68th of 765551
- Defense439th of 765211
- Sp. Atk206th of 765444
- Sp. Def450th of 765211
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
- DefenseLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Charizard (Tera Type: Dragon)
- HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
- DefenseLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Shining Dragon Claw
Dragon·Physical·Power 100-120·2 gauge·1 MP·Opponent (one)Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never misses. Applies the Physical Move Break effect to the target. This attack's power is doubled when the user's team does not have a sync buff. Lowers the target's Defense by 6 stat ranks when the user's team does not have a sync buff.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Treasured Scales Outrage
Dragon·Physical·Power 66-79·4 gauge·1 MP·Opponent (one)Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never misses. The more the user's Special Moves ↑ Next effect is increased, the greater the power of this attack. Removes all of the user's Special Moves ↑ Next effect ranks.
- Shine for Victory!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by two. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 3 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks.
- Shine at the Summit Tera BlastSync move
Dragon·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Kanto's Shining Legend
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user's Physical Moves ↑ Next effect by 3 ranks after using its sync move.
- Debut: Dragon S-Tera
The user Sync Terastallizes into Dragon type the first time it enters a battle each battle.
- Dragon Aura Overflow
Turns the field of play's zone into a Dragon Zone the first time the user's attack move is successful each battle. Turns the field of play's zone into a Dragon Zone the first time the user's sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
- Living Legend's Intuition
Applies Kanto Circle (Physical) to the allied field of play the first time the user's sync move is used each battle. Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.
Sync grid
5050 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st Use Status P-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Debut: Kanto C (Phys) & Extension 5Applies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Kanto Circle (Physical) when Kanto Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Lazulite Tera Blast: Power +2Lazulite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lazulite Tera Blast: Power +2Lazulite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lazulite Tera Blast: Power +2Lazulite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shining Dragon Claw: Power +3Shining Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shining Dragon Claw: Power +3Shining Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shining Dragon Claw: Power +3Shining Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shining Dragon Claw: Power +3Shining Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shining Dragon Claw: Power +3Shining Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lazulite Tera Blast: Power +2Lazulite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lazulite Tera Blast: Power +2Lazulite Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Shine at the Summit Tera Blast: Power +25Shine at the Summit Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shine at the Summit Tera Blast: Power +25Shine at the Summit Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Lazulite Tera Blast: Move Gauge Refresh 3Move: Lazulite Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shine for Victory!: Move: Special Boost ↑2 9Move: Shine for Victory! Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shining Dragon Claw: Move Gauge Refresh 9Move: Shining Dragon Claw Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Protect: Move Gauge Refresh 9Move: Protect Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Draconic Acceleration 2Quickly charges the move gauge when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Dragon Zone: Attack Move DR 2Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Strong Start 3Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Strike: Sync Move Boost ↑1 9Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Sync Move ↑ Next effect by 1 rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ally Sets Circle: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st Hit: Physical & Special Boost 3Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks the first time its attack move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 2Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dragon Drop ZoneTurns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dragon Zone: P-Moves ↑ & S-Moves ↑ 5Powers up the user's moves and sync move when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Red (Anniversary 2025) & Charizard
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