
Unova
Rosa & Dewott
★★★★
/
Water/Support
Introduction
Rosa & Dewott is a 4-star Water sync pair in Pokémon Masters EX. Rosa & Dewott's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Rosa & Dewott is D tier, 537th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP609th of 765693
- Attack190th of 765464
- Defense535th of 765195
- Sp. Atk293rd of 765403
- Sp. Def539th of 765197
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 165Lv. 45: 222Lv. 100: 453Lv. 120: 501Lv. 140: 549Lv. 200: 693
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- Sp. AtkLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
- Sp. DefLv. 1: 14Lv. 30: 33Lv. 45: 51Lv. 100: 117Lv. 120: 133Lv. 140: 149Lv. 200: 197
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
5- Aqua Jet
Water·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)No additional effect.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Razor Shell
Water·Physical·Power 103-123·Accuracy 95·3 gauge·Opponent (one)Has a chance (50%) of lowering the target's Defense by 1 stat rank.
- Let It Flow!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
- Entirely Exuberant Water ImpactSync move
Water·Physical·Power 200-240·Opponent (one)The more the target's Defense is lowered, the greater the power of this attack.
Passive skills
3- Vigilance
Protects the user against critical hits.
- On a Roll 1
Raises the chance of lowering stat values with the additional effects of the user's moves.
- Power Reserves 4
Powers up the user's moves when it is in a pinch.
Sync grid
4848 tiles, 196 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Aqua Jet: Power +3Aqua Jet: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +3Aqua Jet: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aqua Jet: Power +3Aqua Jet: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +3Aqua Jet: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +3Aqua Jet: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Shell: Accuracy +5Razor Shell: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Shell: Power +3Razor Shell: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Entirely Exuberant Water Impact: Power +25Entirely Exuberant Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Entirely Exuberant Water Impact: Power +25Entirely Exuberant Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Entirely Exuberant Water Impact: Power +25Entirely Exuberant Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Entirely Exuberant Water Impact: Power +25Entirely Exuberant Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Aqua Jet: Move Gauge Refresh 3Move: Aqua Jet Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let It Flow!: Move Gauge Refresh 3Move: Let It Flow! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let It Flow!: MP Refresh 2Move: Let It Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Razor Shell: Move Gauge Refresh 3Move: Razor Shell Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: Move Gauge Refresh 3Move: X Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Aqua Jet: Unfortuitous 4Move: Aqua Jet Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync Emergency 5Powers up the user's sync move when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Quick Combo 3Has a chance (40%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Staggering 1Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Rosa & Dewott
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