
Galar
Rose & Copperajah
★★★★★
/
Steel
Introduction
Rose & Copperajah is a 5-star Steel sync pair in Pokémon Masters EX. Faction: Galar.
On the Pokémon Masters EX tier list Rose & Copperajah is B tier, 176th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Rose & Copperajah's banners
All banners- 6 November 2024 to 20 November 2024Type-Exclusive (2024-11)
- 19 March 2024 to 2 April 2024Double Feature Poké Fair Scout (2024-03)
- 14 July 2023 to 19 August 2023Rose Poké Fair Scout
Stats
- HP43rd of 765912
- Attack165th of 765490
- Defense601st of 765168
- Sp. Atk317th of 765367
- Sp. Def608th of 765168
- Speed578th of 765311
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 104Lv. 30: 186Lv. 45: 264Lv. 100: 572Lv. 120: 640Lv. 140: 708Lv. 200: 912
- AttackLv. 1: 20Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
- Sp. DefLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- SpeedLv. 1: 7Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311
As Copperajah
- HPLv. 1: 104Lv. 30: 186Lv. 45: 264Lv. 100: 572Lv. 120: 640Lv. 140: 708Lv. 200: 912
- AttackLv. 1: 20Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
- Sp. DefLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- SpeedLv. 1: 7Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311
Sync pair
Moves
5- Iron Head
Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Stone Edge
Rock·Physical·Power 100-120·Accuracy 80·3 gauge·Opponent (one)Critical hits land more easily.
- High Horsepower
Ground·Physical·Power 106-127·Accuracy 95·3 gauge·Opponent (one)No additional effect.
- Actions, Not Words!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank. Lowers the user's Speed by 2 stat ranks.
- Millennium from Now Steel ImpactSync move
Steel·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- P-Moves & Max Moves Expansion
When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.
- Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
- Rose's Results
Powers up the user's Steel-type moves. The user's moves never miss.
Sync grid
5454 tiles, 260 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- G-Max Steelsurge: Power +100G-Max Steelsurge: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 4 or higher)5 energy · 60 orbs
- High Horsepower: Power +6High Horsepower: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Stone Edge: Power +6Stone Edge: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Millennium from Now Steel Impact: Power +25Millennium from Now Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Millennium from Now Steel Impact: Power +25Millennium from Now Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Actions, Not Words!: MP Refresh 2Move: Actions, Not Words! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- MAX Super PreparationApplies the Supereffective ↑ Next effect to the user after using its max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- High Horsepower: Move Gauge Refresh 3Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stone Edge: Move Gauge Refresh 3Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
- G-Max Steelsurge: Power +100G-Max Steelsurge: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Max Quake: Power +100Max Quake: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Max Rockfall: Power +100Max Rockfall: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Steel DF on Opp: Sync Power ↑ 5Powers up the user's sync move when Steel Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Surging Sand 3Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Steel DF on Opp & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Head: Move Gauge Refresh 9Move: Iron Head Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- MAX Countdown 1Reduces the user's sync move countdown by 1 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Rose & Copperajah
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