Ryuki & Turtonator

Alola

Ryuki & Turtonator

★★★★★

/Dragon/Support

Ctier

Introduction

Ryuki & Turtonator is a 5-star Dragon sync pair in Pokémon Masters EX. Ryuki & Turtonator's role is Support. Faction: Alola.

On the Pokémon Masters EX tier list Ryuki & Turtonator is C tier, 358th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Ryuki & Turtonator's banners

All banners
  • 4 November 2023 to 20 November 2023Ryuki Spotlight Scout

Stats

  • HP404th810
  • Attack219th454
  • Defense331st226
  • Sp. Atk23rd592
  • Sp. Def427th214
  • Speed616th296

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 94Lv. 30: 166Lv. 45: 235Lv. 100: 510Lv. 120: 570Lv. 140: 630Lv. 200: 810
  • AttackLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
  • DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296

Sync pair

TrainerRyuki
PokémonTurtonator
TypeDragon
WeaknessGround
RoleSupport, EX role Strike (since 4 Nov 2023)
Base rarity5★
How to getRegular scout pool
Released4 Nov 2023
6★ EXAvailable since 4 Nov 2023
ThemesDragon, Alola, Artistic, Passionate Spirit

Moves

5
  • Draco Meteor
    Dragon·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)

    Lowers the user's Sp. Atk by 2 stat ranks.

  • Shell Trap
    Fire·Special·Power 200-240·Accuracy 100·3 gauge·2 MP·Opponent (all)

    The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a physical attack move while it is in this counterattacking posture, then attack all opposing sync pairs.

  • Overheat
    Fire·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)

    Lowers the user's Sp. Atk by 2 stat ranks.

  • Pour My Soul!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.

  • Fiery Spirit Dragon BeamSync move
    Dragon·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Atk is raised, the greater the power of this attack.

Passive skills

3
  • Star Shout!

    Grants all of the following effects when the user uses move: Makes opponents target the user for a short time. Applies the Damage Guard Next effect to the user. Increases the user's Special Moves ↑ Next effect by 2 ranks.

  • First Aid 9

    Restores the user's HP by approximately 90% of its maximum HP the first time it is in a pinch each battle.

  • Dauntless

    Sp. Atk cannot be lowered.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpe+52 energyDef+52 energySpA+52 energyDraco Me…Power +33 energyDraco Me…Power +33 energyDraco Me…Power +33 energyDraco Me…Move Gau…7 energySuperdup…lv 59 energyDraco Me…Acc +105 energySharp En…lv 110 energyDef+52 energyHP+102 energyShell Tr…Power +33 energyShell Tr…Power +33 energyShell Tr…Power +33 energyShell Tr…Move Gau…7 energyShell Tr…Furious …10 energySync Bur…lv 110 energyShell Tr…Brain Ga…10 energySpe+52 energyFlamepro…5 energyOverheatPower +33 energyOverheatPower +33 energyOverheatPower +33 energyOverheatMove Gau…7 energyOverheatScorchin…10 energyOverheatAcc +105 energyPinpoint…lv 18 energySpA+52 energySpD+52 energySpe+52 energyUnbending5 energyOverheatPower +33 energyDraco Me…Power +33 energyShell Tr…Power +33 energyPour My …MP Refre…7 energyDef+104 energyDouble D…lv 910 energyVigilance10 energyFiery Sp…Power +255 energyFiery Sp…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shell Trap: Power +3Shell Trap: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shell Trap: Power +3Shell Trap: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shell Trap: Power +3Shell Trap: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shell Trap: Power +3Shell Trap: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Draco Meteor: Accuracy +10Draco Meteor: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Overheat: Accuracy +10Overheat: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Fiery Spirit Dragon Beam: Power +25Fiery Spirit Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fiery Spirit Dragon Beam: Power +25Fiery Spirit Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Draco Meteor: Move Gauge Refresh 3Move: Draco Meteor Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shell Trap: Move Gauge Refresh 3Move: Shell Trap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Overheat: Move Gauge Refresh 3Move: Overheat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pour My Soul!: MP Refresh 2Move: Pour My Soul! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Superduper Effective 5Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shell Trap: Furious BrainMove: Shell Trap The more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shell Trap: Brain Gain 9Move: Shell Trap Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Overheat: Scorching Touch 9Move: Overheat Leaves the target burned when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Double Down 9Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Ryuki & Turtonator

Art

Ryuki & Turtonator key art

More Dragon sync pairs

All sync pairs