Serena (Champion) & Greninja

Kalos

Serena (Champion) & Greninja

★★★★★

/Water/Support

Atier

Introduction

Serena (Champion) & Greninja is a 5-star Water sync pair in Pokémon Masters EX. Serena (Champion) & Greninja's role is Support. Faction: Kalos.

On the Pokémon Masters EX tier list Serena (Champion) & Greninja is A tier, 77th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Serena (Champion) & Greninja's banners

All banners
  • 25 January 2026 to 26 January 2026Triple Feature Master Fair (2026-01)
  • 25 November 2023 to 25 December 2023Serena Master Fair Scout (2023-11)
  • 30 November 2022 to 9 January 2023Serena Master Fair Scout

Stats

  • HP320th828
  • Attack10th612
  • Defense282nd245
  • Sp. Atk12th612
  • Sp. Def287th245
  • Speed24th541

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
  • AttackLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 19Lv. 30: 72Lv. 45: 123Lv. 100: 321Lv. 120: 365Lv. 140: 409Lv. 200: 541

As Greninja

  • HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
  • AttackLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 19Lv. 30: 72Lv. 45: 123Lv. 100: 321Lv. 120: 365Lv. 140: 409Lv. 200: 541

Sync pair

TrainerSerena (Champion)
PokémonGreninja (Sync Move: Water) (Sync Move: Water)
TypeWater
WeaknessElectric
RoleSupport, EX role Tech (since 25 Nov 2023)
Base rarity5★
How to getPoké Fair scout
Released30 Nov 2022
6★ EXAvailable since 30 Nov 2022
ThemesWater, Kalos, Main Character, Champion

Moves

5
  • Water Shuriken
    Water·Special·Power 25-30·Accuracy 100·2 gauge·Opponent (one)

    Attacks the target two to five times in a row.

  • Brutal Swing
    Dark·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Boundless Quick Attack
    Normal·Physical·Power 150-180·2 MP·Opponent (one)

    Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. Lowers the target's Water Type Rebuff by 1 rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by 1 rank when the user's sync move is Dark type. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.

  • Glory of Tomorrow!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 2 stat ranks. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Vivid Water ShurikenSync move
    Water·Special·Power 200-240·Opponent (one)

    The more the target's stats are lowered, the greater the power of this attack.

  • GustAs Greninja
    Flying·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

Passive skills

4
  • Kalos Spirit

    Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Dashing Dark Transformation

    Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.

  • No Quarter

    Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.

  • Unfortunate Strike 9

    Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

Sync grid

50
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpe+52 energyDef+52 energyUnflappa…5 energyWater Sh…Power +13 energyWater Sh…Power +13 energyWater Sh…Power +13 energyWater Sh…Move Gau…7 energySoften Uplv 110 energyVivid Wa…Power +255 energyFurious …10 energyAtk+52 energyBrutal S…Power +43 energyBrutal S…Power +43 energyBrutal S…Foul Fig…9 energyBrutal S…Power +43 energyBrutal S…Flabberg…8 energySerious …Power +255 energyBrutal S…Superdup…10 energyBrutal S…Move Gau…9 energySpe+52 energyBoundles…Power +33 energyBoundles…Power +33 energyBrutal S…Power +43 energyUmbral A…lv 28 energyUmbral H…lv 18 energyBrutal S…Defense …10 energyGlory of…MP Refre…7 energyGlory of…Power Co…10 energySpA+52 energySpD+52 energySpe+52 energyHP+102 energyBoundles…Power +33 energyBoundles…Power +33 energyWater Sh…Power +13 energyRefreshi…lv 18 energyRainy Im…8 energyPower Pl…10 energyWater Sh…Rainy Mi…10 energyVivid Wa…Power +507 energySerious …Power +507 energyRain & D…lv 5freeBoundles…Movefree

50 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Rain & Dark Zone Extension 5Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Boundless Quick Attack: Move: Rainy & Dark ZoneMove: Boundless Quick Attack Makes the weather rainy when the user's move is successful. Turns the field of play's zone into a Dark Zone when the user's move is successful. (A Dark Zone powers up Dark-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Boundless Quick Attack: Power +3Boundless Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Boundless Quick Attack: Power +3Boundless Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Boundless Quick Attack: Power +3Boundless Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Boundless Quick Attack: Power +3Boundless Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Vivid Water Shuriken: Power +25Vivid Water Shuriken: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Serious Night Slash: Power +25Serious Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Water Shuriken: Move Gauge Refresh 3Move: Water Shuriken Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Glory of Tomorrow!: MP Refresh 2Move: Glory of Tomorrow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Vivid Water Shuriken: Power +50Vivid Water Shuriken: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Serious Night Slash: Power +50Serious Night Slash: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Brutal Swing: Flabbergast 4Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Umbral Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Rainy ImmunityStatus conditions cannot be inflicted on the user when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Brutal Swing: Foul Fighting 5Move: Brutal Swing Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Brutal Swing: Move Gauge Refresh 9Move: Brutal Swing Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brutal Swing: Superduper Effective 9Move: Brutal Swing Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brutal Swing: Defense Crush 9Move: Brutal Swing Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Glory of Tomorrow!: Power Combo 9Move: Glory of Tomorrow! Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Water Shuriken: Rainy Mind-Blowing Strike 2Move: Water Shuriken Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Serena (Champion) & Greninja

Art

Serena (Champion) & Greninja key art

More Water sync pairs

All sync pairs