
Kalos
Serena (Sygna Suit) & Zygarde
★★★★★
/
Dragon/Strike (Special)
Introduction
Serena (Sygna Suit) & Zygarde is a 5-star Dragon sync pair in Pokémon Masters EX. Serena (Sygna Suit) & Zygarde's role is Strike (Special). Faction: Kalos.
On the Pokémon Masters EX tier list Serena (Sygna Suit) & Zygarde is B tier, 177th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Serena (Sygna Suit) & Zygarde's banners
All banners- 25 March 2026 to 26 March 2026Triple Feature Master Fair (2026-03)
- 25 September 2023 to 25 October 2023Special Present! (2023-09)
- 17 March 2022 to 14 April 2022Sygna Suit Serena Master Fair Scout
Stats
- HP419th of 765806
- Attack40th of 765556
- Defense635th of 765158
- Sp. Atk50th of 765556
- Sp. Def638th of 765156
- Speed189th of 765440
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 162Lv. 45: 231Lv. 100: 506Lv. 120: 566Lv. 140: 626Lv. 200: 806
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
- Sp. AtkLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 10Lv. 30: 26Lv. 45: 41Lv. 100: 96Lv. 120: 108Lv. 140: 120Lv. 200: 156
- SpeedLv. 1: 13Lv. 30: 56Lv. 45: 95Lv. 100: 260Lv. 120: 296Lv. 140: 332Lv. 200: 440
As Zygarde (Complete Forme)
- HPLv. 1: 90Lv. 30: 162Lv. 45: 231Lv. 100: 506Lv. 120: 566Lv. 140: 626Lv. 200: 806
- AttackLv. 1: 25Lv. 30: 91Lv. 45: 152Lv. 100: 403Lv. 120: 456Lv. 140: 508Lv. 200: 667
- DefenseLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 117Lv. 120: 132Lv. 140: 146Lv. 200: 189
- Sp. AtkLv. 1: 25Lv. 30: 91Lv. 45: 152Lv. 100: 403Lv. 120: 456Lv. 140: 508Lv. 200: 667
- Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 129Lv. 140: 144Lv. 200: 187
- SpeedLv. 1: 15Lv. 30: 67Lv. 45: 114Lv. 100: 312Lv. 120: 355Lv. 140: 398Lv. 200: 528
Sync pair
Moves
5- Thousand Waves
Ground·Physical·Power 140-168·Accuracy 100·4 gauge·Opponent (all)Applies the Restrain effect to the target.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Core Enforcer
Dragon·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (all)No additional effect.
- Feel Our Feelings!Trainer moveStatus·2 gauge·1 MP·Self
Raises the user's Attack and Sp. Atk by 6 stat ranks. Applies the Gradual Healing effect to the user.
- Ecosystem Core EnforcerSync move
Dragon·Special·Power 250-300·Opponent (one)Transform into Complete Forme until the end of battle.
Passive skills
4- Kalos Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Strong Start 1
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank the first time the user enters a battle each battle.
- Head Start 1
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
- Restraining Sync-Up 5
Powers up the user's sync move when the target is restrained.
Sync grid
5050 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Entry: Physical & Special Boost 3Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Debut: Sync CD ↓3 & Crit Rate ↑3Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Core Enforcer: Power +2Core Enforcer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Core Enforcer: Power +2Core Enforcer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thousand Waves: Power +2Thousand Waves: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thousand Waves: Power +2Thousand Waves: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thousand Waves: Power +2Thousand Waves: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Core Enforcer: Power +2Core Enforcer: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Thousand Waves: Power +4Thousand Waves: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Core Enforcer: Power +4Core Enforcer: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Ecosystem Core Enforcer: Power +25Ecosystem Core Enforcer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ecosystem Core Enforcer: Power +25Ecosystem Core Enforcer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Core Enforcer: Move Gauge Refresh 2Move: Core Enforcer Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Thousand Waves: Move Gauge Refresh 2Move: Thousand Waves Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Core Enforcer: Move Gauge Refresh 4Move: Core Enforcer Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thousand Waves: Move Gauge Refresh 4Move: Thousand Waves Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Feel Our Feelings!: MP Refresh 3Move: Feel Our Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Feel Our Feelings!: BOGO 9Move: Feel Our Feelings! Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hold Hostage 1Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Serena (Sygna Suit) & Zygarde
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