Shauna (Special Costume) & Klefki

Kalos

Shauna (Special Costume) & Klefki

★★★★★

/Steel/Tech

Btier

Introduction

Shauna (Special Costume) & Klefki is a 5-star Steel sync pair in Pokémon Masters EX. Shauna (Special Costume) & Klefki's role is Tech. Faction: Kalos.

On the Pokémon Masters EX tier list Shauna (Special Costume) & Klefki is B tier, 202nd of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Shauna (Special Costume) & Klefki's banners

All banners
  • 9 March 2024 to 12 March 2024Super Spotlight Costume Scout (2024-03)
  • 9 March 2024 to 12 March 2024Costume Tiered Scout (2024-03)
  • 2 April 2023 to 2 May 2023Shauna Costume Scout
  • 2 April 2023 to 2 May 2023Shauna Costume Tiered Scout

Stats

  • HP523rd753
  • Attack497th260
  • Defense73rd368
  • Sp. Atk454th270
  • Sp. Def92nd360
  • Speed438th354

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 89Lv. 30: 157Lv. 45: 220Lv. 100: 473Lv. 120: 529Lv. 140: 585Lv. 200: 753
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
  • Sp. AtkLv. 1: 20Lv. 30: 47Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
  • Sp. DefLv. 1: 19Lv. 30: 55Lv. 45: 88Lv. 100: 220Lv. 120: 248Lv. 140: 276Lv. 200: 360
  • SpeedLv. 1: 13Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354

Sync pair

TrainerShauna (Special Costume)
PokémonKlefki
TypeSteel
WeaknessGround
RoleTech
Base rarity5★
How to getMaster Fair scout
Released2 Apr 2023
6★ EXAvailable since 2 Apr 2023
ThemesSteel, Kalos, Special Costume, Pigtails

Moves

5
  • Tackle
    Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Mirror Shot
    Steel·Special·Power 57-68·Accuracy 85·2 gauge·Opponent (one)

    Has a chance (30%) of lowering the target's accuracy by 1 stat rank.

  • I Think I've Got It!Trainer move
    Status·2 MP·Ally: Field

    Applies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Piece It Together Steel BeamSync move
    Steel·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Team Stat Steal 9

    Lowers one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount.

  • Retaliatory Stat Steal 9

    Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount.

  • Full-Bracing Command 9

    Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyAtk+52 energyAtk+52 energyTacklePower +43 energyTacklePower +43 energyTackleMove Gau…7 energyTacklePower +43 energyAttack T…lv 410 energyTeam Sta…lv 410 energyTeam Gra…lv 17 energyEndurance10 energyDef+52 energySpD+52 energyHP+102 energyTacklePower +43 energyPotionMP Refre…7 energyTacklePower +43 energyPotionMaster H…10 energyPotionMP Refre…7 energyPotionMaster H…10 energyHP+102 energyUnbending5 energySpA+52 energyMirror S…Acc +53 energyMirror S…Power +43 energyMirror S…On a Rol…7 energyMirror S…Power +43 energyMirror S…Move Gau…7 energyTeam Gim…lv 110 energyMirror S…Acc +105 energyHP+407 energySand She…5 energyMirror S…Power +43 energyMirror S…Power +43 energyMirror S…Power +43 energyDebut Re…7 energyTeam Fie…lv 17 energyI Think …MP Refre…7 energyRetaliat…lv 910 energyI Think …Physical…10 energyPiece It…Power +255 energyPiece It…Power +255 energy

48 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mirror Shot: Accuracy +5Mirror Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Mirror Shot: Accuracy +10Mirror Shot: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Piece It Together Steel Beam: Power +25Piece It Together Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Piece It Together Steel Beam: Power +25Piece It Together Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tackle: Move Gauge Refresh 3Move: Tackle Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Grand Entry 1Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Mirror Shot: On a Roll 1Move: Mirror Shot Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mirror Shot: Move Gauge Refresh 3Move: Mirror Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Debut RegenApplies the Gradual Healing effect to the user the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Fierce Entry 1Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Think I've Got It!: MP Refresh 2Move: I Think I've Got It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack Trap 4Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Team Stat Steal 4Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Gimme Five 1Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Retaliatory Stat Steal 9Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • I Think I've Got It!: Physical Damage Reducer 9Move: I Think I've Got It! Applies the Physical Damage Reduction effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Shauna (Special Costume) & Klefki

Art

Shauna (Special Costume) & Klefki key art

More Steel sync pairs

All sync pairs