Shelly & Sharpedo

Shelly & Sharpedo

★★★★★

/Water/Sprint

Introduction

Shelly & Sharpedo is a 5-star Water sync pair in Pokémon Masters EX. Shelly & Sharpedo's role is Sprint.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Shelly & Sharpedo's banners

All banners
  • 21 October 2026 to 1 November 2026On the banner now, Triple Feature Tiered Scout
  • 21 October 2026 to 1 November 2026On the banner now, Triple Feature Spotlight Scout (2026-10)

Stats

  • HP258th835
  • Attack22nd592
  • Defense412th216
  • Sp. Atk50th556
  • Sp. Def418th216
  • Speed80th465

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
  • AttackLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • DefenseLv. 1: 4Lv. 30: 27Lv. 45: 48Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
  • Sp. AtkLv. 1: 16Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • Sp. DefLv. 1: 4Lv. 30: 27Lv. 45: 48Lv. 100: 136Lv. 120: 152Lv. 140: 168Lv. 200: 216
  • SpeedLv. 1: 17Lv. 30: 64Lv. 45: 109Lv. 100: 285Lv. 120: 321Lv. 140: 357Lv. 200: 465

Sync pair

TrainerShelly
PokémonSharpedo
TypeWater
WeaknessBug
RoleSprint, EX role Support (since 21 Oct 2026)
Base rarity5★
How to getRegular scout pool
Released21 Oct 2026
6★ EXAvailable since 21 Oct 2026
ThemesWater, Hoenn, Villain, Battle Partner

Moves

5
  • Surf
    Water·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (all)

    No additional effect.

  • Rain Dance
    Water·Status·2 gauge·2 MP·Entire Field

    Makes the weather rainy.

  • Aqua Jet
    Water·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)

    No additional effect.

  • Prepare Yourself!Trainer move
    Status·1 MP·Self

    Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.

  • Brains of Team Aqua Water ImpactSync move
    Water·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the weather is rainy.

Passive skills

3
  • "Quick Move": Sync CD ↓ 9

    Reduces the user's sync move countdown by 1 when it uses a move that has the quick move effect tag.

  • Racing Rain 2

    Quickly charges the move gauge when the weather is rainy.

  • Unfortuitous 9

    Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energySpA+52 energySurfPower +23 energySurfPower +23 energySurfPower +23 energySurfMove Gau…7 energyNatural …7 energySharp En…lv 110 energyRaging R…lv 310 energyDef+52 energySpD+52 energyAqua JetPower +43 energyAqua JetPower +43 energyAqua JetPower +43 energyAqua JetMove Gau…7 energyPrepare …MP Refre…7 energy"Quick M…lv 910 energy"Quick M…lv 910 energyHP+102 energySpe+52 energyAtk+52 energySpA+52 energyAqua JetPower +43 energyAqua JetPower +43 energyHP+204 energyAqua JetFast-Tra…7 energyQuick Cu…7 energyHaymaker10 energySoften Uplv 110 energyDef+52 energyUnflappa…5 energySpD+52 energySpe+52 energySurfPower +23 energySurfPower +23 energyAtk+104 energyRain Dan…MP Refre…7 energyRefreshi…lv 18 energyRainy Hi…lv 910 energyFlood Al…lv 310 energyBrains o…Power +255 energyBrains o…Power +255 energy

48 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Surf: Power +2Surf: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +2Surf: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +2Surf: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Jet: Power +4Aqua Jet: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +2Surf: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Surf: Power +2Surf: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Brains of Team Aqua Water Impact: Power +25Brains of Team Aqua Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Brains of Team Aqua Water Impact: Power +25Brains of Team Aqua Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Surf: Move Gauge Refresh 3Move: Surf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Aqua Jet: Move Gauge Refresh 3Move: Aqua Jet Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Prepare Yourself!: MP Refresh 2Move: Prepare Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Aqua Jet: Fast-Track 9Move: Aqua Jet Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rain Dance: MP Refresh 1Move: Rain Dance Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Raging Rain 3Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • "Quick Move": Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user uses a move that has the Quick Move effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • "Quick Move": Stat ↓2 9Lowers one of the target's following stats by 2 stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rainy Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Flood Alert 3Extends the duration of rainy weather when the weather turns rainy while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Shelly & Sharpedo

Art

Shelly & Sharpedo key art

More Water sync pairs

All sync pairs