
Johto
Silver & Feraligatr
★★★★
/
Water/Support
Introduction
Silver & Feraligatr is a 4-star Water sync pair in Pokémon Masters EX. Silver & Feraligatr's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Silver & Feraligatr is D tier, 538th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Stats
- HP539th of 765744
- Attack296th of 765408
- Defense489th of 765206
- Sp. Atk404th of 765311
- Sp. Def480th of 765208
- Speed369th of 765368
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 168Lv. 45: 231Lv. 100: 484Lv. 120: 536Lv. 140: 588Lv. 200: 744
- AttackLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- Sp. AtkLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311
- Sp. DefLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
Sync pair
Moves
5- Waterfall
Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Ice Punch
Ice·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- Liquidation
Water·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Defense by 1 stat rank.
- You'll See!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
- Whirls of Solitude Water ImpactSync move
Water·Physical·Power 200-240·Opponent (one)The more the target's Defense is lowered, the greater the power of this attack.
Passive skills
3- Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Hostile Environment 2
Raises the chance of inflicting status conditions with the additional effects of moves.
- On a Roll 3
Raises the chance of lowering stat values with the additional effects of the user's moves.
Sync grid
4848 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Punch: Power +4Ice Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Punch: Power +4Ice Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Punch: Power +4Ice Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Liquidation: Power +3Liquidation: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Liquidation: Power +3Liquidation: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Liquidation: Power +3Liquidation: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Liquidation: Power +3Liquidation: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Whirls of Solitude Water Impact: Power +25Whirls of Solitude Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Whirls of Solitude Water Impact: Power +25Whirls of Solitude Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Whirls of Solitude Water Impact: Power +25Whirls of Solitude Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Whirls of Solitude Water Impact: Power +25Whirls of Solitude Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- You'll See!: Move Gauge Refresh 3Move: You'll See! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- You'll See!: MP Refresh 2Move: You'll See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Ice Punch: Move Gauge Refresh 3Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Liquidation: Move Gauge Refresh 3Move: Liquidation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Power Reserves 2Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Dirty Fighting 2Powers up the user's moves against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Enfeeble 1Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Silver & Feraligatr
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