
Galar
Sonia (Academy) & Corviknight
★★★★★
/
Steel/Tech
Introduction
Sonia (Academy) & Corviknight is a 5-star Steel sync pair in Pokémon Masters EX. Sonia (Academy) & Corviknight's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Sonia (Academy) & Corviknight is A tier, 46th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Sonia (Academy) & Corviknight's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
- 14 April 2026 to 29 April 2026Sonia Costume Tiered Scout (2026-04)
- 14 April 2026 to 29 April 2026Sonia Costume Scout (2026-04)
Stats
- HP89th of 765880
- Attack443rd of 765296
- Defense19th of 765408
- Sp. Atk623rd of 765168
- Sp. Def57th of 765392
- Speed323rd of 765389
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 188Lv. 45: 263Lv. 100: 560Lv. 120: 624Lv. 140: 688Lv. 200: 880
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. AtkLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. DefLv. 1: 14Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 264Lv. 140: 296Lv. 200: 392
- SpeedLv. 1: 11Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 261Lv. 140: 293Lv. 200: 389
Sync pair
Moves
5- Metal Claw
Steel·Physical·Power 21-25·Accuracy 95·1 gauge·Opponent (one)Has a chance (10%) of raising the user's Attack by 1 stat rank.
- Super PotionStatus·1 gauge·2 MP·Ally (one)
Restores an ally's HP by approximately 60% of its maximum HP.
- Black Steel Wing
Steel·Physical·Power 200-240·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
- So Young and Cute!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Young Studying Professor Steel ImpactSync move
Steel·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Black Steel in Galar Skies
Grants all of the following effects when the user turns the field of play's zone into a Steel Zone: Reduces the user's sync move countdown by 1. Applies Galar Circle (Defensive) to the allied field of play. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Winged Reign of Terror
Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.
- Stat ↓ Reflection
When the user's stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.
Sync grid
4848 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Black Steel Wing: Power +2Black Steel Wing: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Black Steel Wing: Power +2Black Steel Wing: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Black Steel Wing: Power +2Black Steel Wing: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Black Steel Wing: Power +2Black Steel Wing: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Black Steel Wing: Power +2Black Steel Wing: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Claw: Accuracy +5Metal Claw: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Young Studying Professor Steel Impact: Power +25Young Studying Professor Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Young Studying Professor Steel Impact: Power +25Young Studying Professor Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super Potion: MP Refresh 1Move: Super Potion Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Black Steel Wing: Move Gauge Refresh 3Move: Black Steel Wing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- So Young and Cute!: MP Refresh 2Move: So Young and Cute! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metal Claw: Move Gauge Refresh 3Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Attack Trap 9Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Black Steel Wing: 1st Move: Restore MP 1Move: Black Steel Wing Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Steel Zone: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Sonia (Academy) & Corviknight
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