
Hoenn
Steven & Metagross
★★★★★
/
Steel
Introduction
Steven & Metagross is a 5-star Steel sync pair in Pokémon Masters EX. Faction: Hoenn.
On the Pokémon Masters EX tier list Steven & Metagross is C tier, 385th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Steven & Metagross's banners
All banners- 31 October 2024 to 18 November 2024Custom Move Candy! (2024-10)
- 1 April 2023 to 4 April 2023Vol. 43
- 27 February 2023 to 27 March 2023Triple Feature Poké Fair Scout B
- 14 March 2022 to 22 March 2022N, Steven, and Lance Charming Poké Fair Scout
- 25 May 2021 to 8 June 2021Super Spotlight Poké Fair Scout
- 23 November 2020 to 14 December 2020Cynthia and Steven Poké Fair Scout
- 23 June 2020 to 7 July 2020Steven Spotlight Poké Fair Scout (2020-06)
- 14 February 2020 to 16 March 2020Steven Spotlight Poké Fair Scout
Stats
- HP663rd of 765619
- Attack39th of 765560
- Defense253rd of 765250
- Sp. Atk609th of 765173
- Sp. Def280th of 765246
- Speed532nd of 765318
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 80Lv. 30: 136Lv. 45: 190Lv. 100: 399Lv. 120: 443Lv. 140: 487Lv. 200: 619
- AttackLv. 1: 25Lv. 30: 80Lv. 45: 131Lv. 100: 340Lv. 120: 384Lv. 140: 428Lv. 200: 560
- DefenseLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- Sp. AtkLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- SpeedLv. 1: 14Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
As Mega Metagross
- HPLv. 1: 80Lv. 30: 136Lv. 45: 190Lv. 100: 399Lv. 120: 443Lv. 140: 487Lv. 200: 619
- AttackLv. 1: 30Lv. 30: 96Lv. 45: 157Lv. 100: 408Lv. 120: 460Lv. 140: 513Lv. 200: 672
- DefenseLv. 1: 18Lv. 30: 45Lv. 45: 68Lv. 100: 165Lv. 120: 187Lv. 140: 209Lv. 200: 275
- Sp. AtkLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- Sp. DefLv. 1: 14Lv. 30: 40Lv. 45: 63Lv. 100: 160Lv. 120: 182Lv. 140: 204Lv. 200: 270
- SpeedLv. 1: 14Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
Sync pair
Moves
5- Meteor Mash
Steel·Physical·Power 55-66·Accuracy 90·2 gauge·Opponent (one)Has a chance (20%) of raising the user's Attack by 1 stat rank.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Iron Head
Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Best There Is!Trainer moveStatus·2 MP·Self
Raises the user's Defense by 1 stat rank. Applies the Critical Hit Next effect to the user. If the user's Metagross has Mega Evolved, also applies the Enduring effect to the user.
- Solid Steel Meteor MashSync move
Steel·Physical·Power 160-192·Opponent (one)Become Mega Metagross until the end of the battle.
- Iron HeadAs Mega Metagross
Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Bullet PunchAs Mega Metagross
Steel·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)No additional effect.
Passive skills
2- Power Chain 3
Powers up the user's moves when a unity bonus is in effect.
- Impervious
The user's stats cannot be lowered.
Sync grid
5757 tiles, 255 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Solid Steel Meteor Mash: Power +30Solid Steel Meteor Mash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Solid Steel Meteor Mash: Power +30Solid Steel Meteor Mash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Solid Steel Meteor Mash: Power +30Solid Steel Meteor Mash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Meteor Mash: Power +4Meteor Mash: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Meteor Mash: Power +4Meteor Mash: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Meteor Mash: Power +4Meteor Mash: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Meteor Mash: Power +4Meteor Mash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Meteor Mash: Power +4Meteor Mash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Meteor Mash: Power +4Meteor Mash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Iron Head: Power +5Iron Head: Power ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Iron Head: Power +5Iron Head: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Iron Head: Power +5Iron Head: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Iron Head: Power +5Iron Head: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Attack +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Solid Steel Meteor Mash: Power +25Solid Steel Meteor Mash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Solid Steel Meteor Mash: Power +25Solid Steel Meteor Mash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Meteor Mash: Move Gauge Refresh 2Move: Meteor Mash Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Meteor Mash: Move Gauge Refresh 2Move: Meteor Mash Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Best There Is!: MP Refresh 3Move: Best There Is! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tough Sync 3Powers up the user's sync move when its Defense is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Force Field 1Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Stoic 2Has a chance (30%) of raising the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Meteor Mash: Swag Bag 1Move: Meteor Mash Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bullet Punch: Eagle Eye 9Move: Bullet Punch Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Defense ↓ All 2Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Bullet Punch: Staggering 9Move: Bullet Punch Makes the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Steven & Metagross
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