Steven & Skarmory

Hoenn

Steven & Skarmory

★★★★★

/Steel/Tech

Ctier

Introduction

Steven & Skarmory is a 5-star Steel sync pair in Pokémon Masters EX. Steven & Skarmory's role is Tech. Faction: Hoenn.

On the Pokémon Masters EX tier list Steven & Skarmory is C tier, 360th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Stats

  • HP339th825
  • Attack497th260
  • Defense102nd352
  • Sp. Atk575th204
  • Sp. Def133rd316
  • Speed385th367

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. DefLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

Sync pair

TrainerSteven
PokémonSkarmory
TypeSteel
WeaknessFire
RoleTech
Base rarity5★
How to getStory
Released26 Feb 2025
6★ EXAvailable since 26 Feb 2025
ThemesSteel, Hoenn, Champion, Rock Lover

Moves

5
  • Metal Claw
    Steel·Physical·Power 21-25·Accuracy 95·1 gauge·Opponent (one)

    Has a chance (10%) of raising the user's Attack by 1 stat rank.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Let's Do This!Trainer move
    Status·1 MP·Ally (all)

    Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Tempered Armor Steel ImpactSync move
    Steel·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

  • Natural Remedy

    Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

  • Quick Cure

    Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energyHP+102 energyMetal Cl…Power +43 energyMetal Cl…Power +43 energyMetal Cl…Power +43 energyMetal Cl…Move Gau…7 energyDebut Da…10 energyDef+104 energyMetal Cl…Flag Bea…10 energyDef+52 energyAntitoxin5 energySpe+52 energyHP+102 energySpD+104 energyAtk+52 energyUnbending5 energyLet's Do…MP Refre…7 energyLet's Do…Precisio…10 energySpe+52 energyHP+102 energyDef+52 energySpD+52 energyMetal Cl…Acc +53 energyMetal Cl…Power +43 energyMetal Cl…Power +43 energyHP+204 energyPotionMaster H…10 energyPotionMaster H…10 energyPotionMP Refre…7 energyDef+52 energySpD+52 energySand She…5 energySpe+52 energyHP+102 energyDef+104 energyX Defens…MP Refre…7 energyS-Move: …lv 110 energyTeam Swi…lv 910 energyTempered…Power +255 energyTempered…Power +255 energy

48 tiles, 189 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Metal Claw: Accuracy +5Metal Claw: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Metal Claw: Power +4Metal Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Tempered Armor Steel Impact: Power +25Tempered Armor Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Tempered Armor Steel Impact: Power +25Tempered Armor Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Metal Claw: Move Gauge Refresh 3Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Let's Do This!: MP Refresh 2Move: Let's Do This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Debut Damage Reduction (Physical)Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Metal Claw: Flag Bearer 9Move: Metal Claw Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Do This!: Precision Pals 1Move: Let's Do This! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Swift Reaction 9Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Steven & Skarmory

Art

Steven & Skarmory key art

More Steel sync pairs

All sync pairs